Divinity: Original Sin 2 – ACT 2 – Puzzle Guide/Solutions - Magic Game World

Divinity: Original Sin 2 – ACT 2 – Puzzle Guide/Solutions

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The Graveyard (Ryker’s Area)

The Petrified Tomb

To loot the coffin, you need to cast Armour of Frost on yourself and then loot up. To free Qanna and talk or kill her, cast the buff on her.

 

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The Burning Chest

There are a few requirements for this one: you need to be a lizard and know the ancient language. Once you know the language, talk to the salamander in Ryker’s house (where you met him originally). Once you learn the password, go back to the burning chest and cast rain on both sides of the flaming lizard heads. I think that’s enough, but if not, try blessing the water. Then you should be able to talk to the chest without the flames being “in the way.”

 

Chest Location:

 

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Salamander Location:

 

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The environment I Could Talk to Chest In:

 

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Johanna’s Tomb

The first thing you need to do here is to find the two buttons that allow you to open the wall to the actual coffin.

 

Button 1:

 

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Button 2:

 

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Once you do this, put a piece of gear (I used a pot in the picture but use a piece of gear instead, it won’t get hurt) on the huge button in the farthest room. After this, use Spirit Vision to allow yourself to see the levers on the wall. Once you can see them, the combination to reveal the hatch is the middle lever, then the left lever, then the right lever.

 

Setup:

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Solution:

 

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Mordus’ House Elemental Puzzle

This one is pretty simple. The baseline is that you need to use Spirit Vision to see the solution (at the top of the block of squares).

 

Spirit Vision:

 

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Placement Solution:

 

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Burning Prophet Statue

This one is pretty easy. You need to light all of the braziers at the same time using Ignite or Fireball or something.

 

Solution:

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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