Kingdom Come: Deliverance - Combo and Defense Mechanics Guide - Magic Game World

Kingdom Come: Deliverance – Combo and Defense Mechanics Guide

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DEFENSE

Why performing combos is so hard?

 

To answer this question one should know and understand Block and Master strike mechanics.

 

To grasp it let’s start with Defence options. Defending you can opt for three types of blocks.

 

1. Block – simplest one, hold the block button. Henry will block all incoming strikes at the cost of stamina.

 

2. Perfect block – once you pass the prologue, trainer Bernard teaches you how to parry incoming strikes when the green shield icon appears. The perfect block allows you to block with no stamina consumption.

 

3. Master strike – strikes not all are aware of. This strike allows you to parry and riposte with UNBLOCKABLE attack. To perform that you need to time your block with the first frames of the green shield icon. Ideally, you should start reacting when the opponent swing animation starts. The special point about this strikes me that you can’t use them unless Bernard teaches you, however, I found no special perk that indicates you mastered this.

 

TIP: The direction of your weapon during block does not influence anything. It’s hard though, but all attacks (even after the enemy’s perfect block) can be parried with master strike.

 

!!! Master strikes are the reason enemies stop 80% of your combos all players are mad about. Skilled enemies (like Bernard) can parry your swing with Master strike at ANY step of your combo sequence, therefore, canceling it.

 

Short description of master strikes blocks:

 

Right slash (R)- Henry ripostes with two piercing attacks to the chest.

 

Left slash (L)- Henry will shift rightward and make a slash attack to the belly or will punch the opponent two times

 

Overhead attack (O)- Henry will dodge and respond with a short vertical slash to the shoulder or the head

 

Right slash from below (RB) – Henry will hit the enemy with the reverse part of the weapon to the belly or make a stab to the chest

 

Left slash from below (LB) – Henry will either kick the opponent or watch him moving the direction of the strike kicking with a knee to the chest

 

Stab (S) – Henry will stab back an enemy to the tummy or hit the face with the handle of the weapon.

 

 

PERFORMING COMBOS

Yes, performing a combo is a tough task and I still believe that mechanic is a little broken.

 

But here are some hints, which will help you to execute much more combos.

 

1. Mind you are not executing Mortal Combat fatality. To perform a combo you need not press strikes as fast as possible but follow timing and pace, and perform the next strike right at the time when the direction prompt appears.

 

2. Start your combo with a feint, after a successful clinch or perfect block. This significantly reduces the chances first attack will be blocked.

 

3. Weapon skill plays a huge role, as it allows you to strike faster and leaves less time for your opponents to block.

 

4. Unless your weapon skill is maxed to the cap, start with 3 strikes combos, the chances are 25% higher that you will succeed in 3 strike combo than 4, as each strike can be blocked with a Master strike.

 

5. Start a combo that fits the direction of the last parried attack. So you need to know all your combos in order to perform the one you need. Small hint: all long sword combos start from left to right diretion, one combo starts from a Stab.

 

6. Sometimes direction prompt doesn’t appear (bug?),so don’t rush with the next strikes and start over your combo.

 

Here is a short description of Long sword combos:

 

Zorn Ort (3) L -> RB -> S with the last attack Henry performs a slash but stops it halfway and makes two stabs to the chest

 

Fehler (5) LB -> S -> S after 2nd stab Henry makes a short slash to the head with a tip of a sword

 

False Edge O -> R -> LB (6) Favorite Bernard’s combo. Instead the last slash you feint and stab the enemy in the head (This perk can be learned from Bernard when completing combo tutorial)

 

Drei Wunder (8) LB -> R -> S -> S last stab aims right wrist

 

Durchlauffen (10) S -> L -> RB very strong combo and my favorite. With the last attack, Henry knocks down the enemy with a sword handle.

 

Duplieren (13) L -> R -> LB -> R Last attack deviates enemy weapon and

 

*in brackets required long sword skill level to learn the perk.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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