METAL GEAR SURVIVE - Scout Subclass Guide - Magic Game World

METAL GEAR SURVIVE – Scout Subclass Guide

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General Abilities

These abilities are available for every subclass.

 

STR Super Boost – Adds +5 strength, increasing melee damage.

 

VIT Super Boost – Adds +5 vitality, increasing max HP.

 

DEX Super Boost – Adds +5 dexterity, increasing movement and weapon-ready speed.

 

END Super Boost – Adds +5 endurance, increasing max stamina.

 

 

Scout Super Abilities

These abilities are unique, and only 1 of them may be slotted at a time.

 

Unit Repair – Allows you to repair and replaced damaged defenses. Useful if you like to hide behind fences.

 

Stealth Camo – Allows you to cloak yourself 50% of the time, with a low-ish cooldown. Enemies will not be able to see you, so you can run around all willy-nilly when combined with the Fox perk. Useful for scavenging, detonators during co-op, or engaging in melee combat.

 

 

Scout Perks

Up to 4 of these can be active at one time. They must be slotted before you can use them. The general 4 perks are also including in this 4 perk-only limit. This applies to all subclasses.

 

Scavenger – Allows you to pick up multiple items in a radius around you at once. I love this ability. Honestly, this is the first thing you should get. Saves massive amounts of time.

 

Fox Walk – Level 1 lets you jog around enemies without being heard. Level 2 lets you sprint around enemies without being heard. You can still be seen but combined with Stealth Camo will make you completely undetectable. Good for hunting detonators, mortars, scavening, etc. 2 levels.

 

Stab and Grab – Allows you to obtain KUB from enemies while *STEALTH* killing them. This doesn’t apply if they see you, and you stab them in the back anyway. You also loot detonators instantly. Mildly useful skill but outclassed by others in my opinion.

 

Unit Enhancement – Increases attack and offense of placed defense units. This is a great skill for base defense or coop missions. Unsure the exact percentages yet. 2 levels.

 

Consecutive Backstabber – Allows you to backstab enemies consecutively. Not nearly as good as it sounds, as the radius is quite short and you still have to go through the entire stab animation. It’s an okay skill if you really like sneaking around, or you wait for wanderers to clump on fences and sneak behind them. At that point though, it’s better to sprint-smash them IMO.

 

Resupply Turret – Chance to regain turret ammo when using the Heavy Turret. Unsure of percentages. 2 levels.

 

Hammer Throw – A better version of the grab+kick from the survivor class. LMB (punch) an enemy and WASD a direction to use.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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