Surviving Mars - Sponsor and Commander Perks List - Magic Game World

Surviving Mars – Sponsor and Commander Perks List

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This is a quick card for the perks given by the various mission sponsors and commander types.

 

 

Sponsors

The sponsors and their perks, in the order that they are in the game menu:

 

 

Internation Mars Mission

Starting Rockets: 5

Difficulty: Very Easy

Funding: $30,000 M

Research per Sol: 300

Rare Metals Price: $25 M

Starting Applicants: 200

Large Rocket Payload – 70,000 kg

Colonists never get earthsick

Food supply from passenger rocket increased (x10)

Rockets synthesize fuel

 

 

USA

Starting Rockets: 3

Difficulty: Easy

Funding: $8,000 M

Research per Sol: 300

Rare Metals Price: $25 M

Starting Applicants: 100

Large Rocket Payload – 70,000 kg

Periodic Additional Funding

 

 

Blue Sun Corporation

Starting Rockets: 2

Difficulty: Easy

Funding: $10,000 M

Research per Sol: 100

Rare Metals Price: $30 M

Starting Applicants: 100

Can buy applicants with funding

Additional rockets significantly cheaper

Probes can discover deep rare metal deposits

Bonus tech: Deep Metal Extraction (extractors can exploit deep metal deposits)

 

 

China

Starting Rockets: 3

Difficulty: Very Easy

Funding: $8,000 M

Research per Sol: 100

Rare Metals Price: $25 M

Starting Applicants: 200

Passenger Rockets carry 10 additional colonists

Applicants are generated twice as fast

 

 

India

Starting Rockets: 3

Difficulty: Normal

Funding: $7,000 M

Research per Sol: 100

Rare Metals Price: $24 M

Starting Applicants: 150

All building costs are reduced by 20%

Bonus Tech: Low-G Engineering (Medium Dome Unlocked)

 

 

Europe

Starting Rockets: 1

Difficulty: Normal

Funding: $6,000 M

Research per Sol: 400

Rare Metals Price: $22 M

Starting Applicants: 100

5 extra starting technologies

Gain funding every time a tech is researched, double if it is a breakthrough tech

 

 

SpaceY

Starting Rockets: 5

Difficulty: Normal

Funding: $6,000 M

Research per Sol: 200

Rare Metals Price: $20 M

Starting Applicants: 75

Drone Hubs start with additional drones

50% cheaper advanced resources

 

 

Church of the New Ark

Starting Rockets: 1

Difficulty: Hard

Funding: $4,000 M

Research per Sol: 0

Rare Metals Price: $20 M

Starting Applicants: 120

All colonists have religious trait

Birthrate is doubled

Hydroponic Farms performance reduced by 50 (drawback)

 

 

Russia

Starting Rockets: 2

Difficulty: Hard

Funding: $5,000 M

Research per Sol: 200

Rare Metals Price: $22 M

Starting Applicants: 100

Bonus tech: Fueled Extractors (improve extractor performance by using fuel)

Fueled Extractors upgrade is free

Fuel Refinery Prefab costs 50% less

Rockets have extended travel time (drawback)

 

 

Paradox Interactive

Starting Rockets: 1

Difficulty: Hard

Funding: $4,000 M

Research per Sol: 100

Rare Metals Price: $24 M

Starting Applicants: 75

Discover more breakthrough anomalies

Researching a breakthrough tech grants applicants

Rockets require more fuel to launch (drawback)

 

 

Commanders

The commander profiles, in order as they appear in the menu:

 

 

Inventor

Drones are gradually optimized to work and construct faster until Sol 100

Bonus tech: Autonomous Hubs (Drone hubs no longer require power or maintenance)

 

 

Oligarch

Fuel production increased by 25%

Bonus tech: Arcology (unlocks a residential spire)

 

 

Hydro Engineer

Start with a water deposit revealed

Domes consume 25% less water

Bonus tech: Water Reclamation (unlocks a spire which reduces water consumption)

 

 

Doctor

Minimum comfort required for birth reduced by 15

Bonus tech: Stem Reconstruction (colonist lifespan increased)

 

 

Psychologist

Colonists recover 5 sanity while resting in their homes

Bonus tech: Behavioral Shaping (unlocks a Sanatorium spire which treats colonists’ flaws)

 

 

Politician

All funding gains are increased by 20%

Bonus tech: Martian Patents (repeatable tech that grants funding)

 

 

Inventor

Breakthrough techs are researched 30% faster

Bonus tech: Autonomous Sensors (Sensor towers no longer require power or maintenance)

 

 

Ecologist

Service comfort of decorations increased by 10

Bonus tech: Hanging Gards (unlocks a spire which improves residences in the dome)

 

 

Astrogeologist

Start with a rare metal deposit revealed

Extractor production increased by 10%

Bonus tech: Deep Scanning (allows the scanning of sectors for deep deposits)

 

 

Rocket Scientist

Start with an extra rocket

Bonus tech: Co2 Jet Propulsion (unlocks shuttle hub and long-range transportation)

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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