Pizza Connection 3 – Citizens
The second most important part of the game is your potential customers, the citizens of your current city. Every time you start a new game, a pool of citizens is created and spread throughout the city. Each citizen follows their own individual day cycle based on the preferences set for their citizen type. For example, Oldsters like to visit the church, so several times during the day, they have a high probability of visiting a church somewhere on the map. Every citizen is a resident of a specific apartment or hotel (exclusive for tourists), where he or she lives and goes to rest.
There are 6 different types of citizens. Every inhabitant of the city belongs to one of them, except for gangsters, mascots, and employees:
Teen, Student, Worker, Tourist, Oldster, Bigshot.
Over the course of the day, citizens get hungry and will start looking for food. This is indicated by a pizza symbol above a citizen’s head. The speed at which their hunger grows is based on their citizen type. They will consider going to a restaurant if they enter a restaurant’s area of influence. If citizens get hungry while inside a building, they will consider having a pizza delivered.
They also have a certain time period in which to find food. If the time period for finding food expires, their hunger resets and they will need to grow hungry again. Think of it as not being able to find a restaurant you like and therefore eating your homemade sandwich instead.
Besides their distinctive daily schedules, citizen types have different preferences when it comes to the ingredients on a pizza. They have tendencies and favorites amongst the several ingredient types as well as individual ingredients. This is also true for their taste in furniture, as some might favor Modern architecture while others prefer different styles or a mixture.