Pillars of Eternity II: Deadfire – Druid Guide
Animists at heart, druids tap into the spiritual power that flows through the simple living things of Eora: plants, animals, and sometimes even living stone. While not necessarily religious, druids do have a reverence for the natural world and a keen interest in understanding its mysteries. In most cultures, druids are understood as a sort of primal magician, but among the Glanfathans, Naasitaqu, and many rural cultures, they may have high positions of influence and authority.
Major Role: Crowd Control
Minor Roles: Support, Striker
Resource: Nature Spells
Druid Subclasses
FURY:
Bonus:
• Instead of an animal form, Furies spiritshift into a storm blight.
• Elemental druid spells gain increased range and Penetration.
• Killing an enemy while spiritshifted extends the duration of the shift.
Penalty:
• Cannot cast Rejuvenation spells.
LIFEGIVER:
Bonus:
• Druid Rejuvenation spells cast with increased Power Level.
• While spiritshifted, the druid’s power level bonus to Rejuvenation spells is greatly increased.
Penalty:
• Cannot cast creature summon spells.
• After spiritshift, the druid receives a significant penalty to the power level of their Rejuvenation spells, until combat ends.
SHIFTER:
Bonus:
• Druid can switch to any of the spiritshifting animals, once each, per combat.
• Spiritshift has a longer duration.
• After a spiritshift ends, the druid is healed a portion of their health.
Penalty:
• Cannot cast spells while in animal form.