Wizard of Legend – Water Arcana Guide
Aqua Arc: Direct an arcing stream of water!
- Type: Basic
- Damage: 8
- Cooldown: 0 seconds (or n/a)
- Knockback: 5
Aqua Beam: Unleash a torrent of water to blast away enemies!
- Type: Standard
- Damage: 10
- Cooldown: 1 second
- Knockback: 20
Aqua Breaker: Hold to charge up and release a rapidly spinning ball of water that creates an explosive deluge at maximum charge!
- Type: Standard
- Damage: 10
- Cooldown: 5 seconds
- Knockback: 25
Aqua Vortex: Summon swirling currents of water that envelop you!
- Type: Standard
- Damage: 8
- Cooldown: 4 seconds
- Knockback: -4
Binary Splashdown: Throw out a burst of water that draws in foes before blasting into the sky and splashing down!
- Type: Standard
- Damage: 8
- Cooldown: 7 seconds
- Knockback: -4
Bouncing Bubble: Throw out a bubble of water that bounces every time it strikes an enemy or wall!
- Type: Standard
- Damage: 5
- Cooldown: 2 seconds
- Knockback: 5
Bubble Barrage: Rapidly fire a stream of explosive bubbles!
- Type: Standard
- Damage: 10
- Cooldown: 1 second
- Knockback: 15
Cardice Prime: Conjure a rapidly revolving ring of icy blades!
- Type: Standard
- Damage: 3
- Cooldown: 8 seconds
- Knockback: 5
Creeping Tendrils: Designed by Virtuoso Verdestrom, this arcana creates a tendril of water that binds and travels to any foes it hits!
- Type: Standard
- Damage: 25
- Cooldown: 6 seconds
- Knockback: 5
Frost Fan: Throw out a fan of frost daggers that freeze enemies!
- Type: Signature
- Damage: 25
- Cooldown: 6 seconds
- Knockback: 30
Frost Feint: Race forward while leaving behind a frozen decoy!
- Type: Dash
- Damage: 25
- Cooldown: 0 seconds (or n/a)
- Knockback: 0 (or n/a)
Frozen Bait: Lob a frozen decoy that lures in foes and giant sharks alike!
- Type: Standard
- Damage: 25
- Cooldown: 7 seconds
- Knockback: -15
Glacial Cross: Dash forward and conjure a colossal frozen fist to strike foes!
- Type: Signature
- Damage: 50
- Cooldown: 7 seconds
- Knockback: 70
Ice Dagger: Pierce foes with conjured ice daggers!
- Type: Basic
- Damage: 6
- Cooldown: 0 seconds (or n/a)
- Knockback: 14
Ice Seekers: Summon a trio of seekers that home in on and freeze nearby enemies
- Type: Standard
- Damage: 16
- Cooldown: 6 seconds
- Knockback: 5
Ice Spear: Conjure a spear of ice that impales foes and freezes them against walls!
- Type: Standard
- Damage: 25
- Cooldown: 6 seconds
- Knockback: 0 (or n/a)
Perfect Storm: Summon a storm of hail and ice shards that rains down on foes!
- Type: Standard
- Damage: 5
- Cooldown: 6 seconds
- Knockback: 0 (or n/a)
- Duration: 3 seconds
Rebounding Icicles: Conjure a series of icicles that cascade out and return to you!
- Type: Signature
- Damage: 5
- Cooldown: 5 seconds
- Knockback: 25
Snowflake Chakrams: Conjure snowflake chakrams that orbit outwards!
- Type: Signature
- Damage: 7
- Cooldown: 7 seconds
- Knockback: 10
Tidal Blast: Pull in enemies with a series of water balls before blasting them away with a massive deluge!
- Type: Standard
- Damage: 15
- Cooldown: 6 seconds
- Knockback: -10
Ward of Frost: Form a ward of frost that periodically freezes foes and increases all water damage done in the area!
- Type: Standard
- Damage: 2
- Cooldown: 12 seconds
- Knockback: 0 (or n/a)
- Duration: 8 seconds
Water Prison: Fire off a prison of water that envelops the first enemy it strikes!
- Type: Standard
- Damage: 15
- Cooldown: 5 seconds
- Knockback: 25
Water Pulse Agent: Conjure an agent of water that douses foes with a spread of water blobs!
- Type: Standard
- Damage: 7
- Cooldown: 15 seconds
- Knockback: 15
- Duration: 10 seconds
Wave Front: Race forward while enveloped in a watery globe that briefly shields you!
- Type: Dash
- Damage: 3
- Cooldown: 0 seconds (or n/a)
- Knockback: 0 (or n/a)