Wizard of Legend – Arcana Guide
Arcana are cards that have been traced with preset spells and imbued with a refined form of raw chaos that allows for quick and easy casting of spells.
Arcana in the dungeon
Directly manipulating chaos to produce spells is difficult and time-consuming, and involves intense focus and precise gestures, but allows more flexibility as to what the effect is.
Arcana have preset spells imbued into them, and wizards can instantly create their stored effects by simply channeling their magic through the card. Arcana are generally created with a specific element and spell effect in mind, and don’t allow much if any, flexibility in their effect.
In the fast-paced and stressful environment of the chaos trials, free-casting is impossible, so competitors must rely on the Arcana that they have brought with them and found along the way.
Elements
Each Arcana is associated with an element; Fire, Water, Earth, Air, or Lightning, each of which has its own properties, strengths, and weaknesses. An element deals more damage to and takes less damage from its strength, and the reverse for its weakness. These can be seen in the table below:
Or for simplicity: Fire > Air > Earth > Lightning > Water > Fire, going left for weakness and right for strength.
Enemies also take less damage from their own element (i.e. Freiya takes less damage from water).
Elemental attacks deal -20% damage to targets of the same elemental type, +20% damage to targets that are weak to that element, and -10% damage to targets that are strong to that element.
Chaos Arcana
Chaos arcana are an extremely rare and powerful type of arcana. Few wizards are capable of using them, and even fewer can create them. The head of the Magical Council is the only known person capable of crafting chaos arcana, and they are only given out as awards for completing the trials. Due to their rarity, details of their effects remain a mystery.
Projectiles and Melee Arcana
Arcana can generally be split into two categories: Projectile and Melee arcana.
When two projectiles collide, the game will reduce both projectile’s damage by the other’s damage. If the damage of the projectile after collision is less than ten, it’s destroyed. As an example, if you have 2 projectiles, one with 5 damage, and one with 10 damage, and they collide, the first one will be reduced to -5 damage, and be destroyed. The second projectile will be reduced to 5 damage, and also be destroyed. This damage reduction stays even after the two particles have finished the collision. If one isn’t destroyed in the collision, it will continue on with the reduced damage.
The Flak Gauntlet makes all melee basic attacks automatically destroy projectiles, regardless of their damage.
There are a few arcana that are special, and don’t fit into either of these categories, such as Bolt Rail (which is neither projectile nor melee).
These categories are also responsible for item effects being applied, such as the Dark Katana, which only affects any melee arcana.
List of arcana
There are 128 Arcana in the game: