Space Hulk: Deathwing – Enhanced Edition – Class Abilities and Cooldowns
Articles, Space Hulk /
25 May 2018
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Below are the classes with their respective abilities, a quick summary of the ability effect, and the ability’s cooldown. This is intended to be a quick reference guide for players. The following values are with Codex Rules and have not been tested without.
Apothecary with Narthecium (without Narthecium)
- Heal (heal the single target) – 60s (180s)
- Auto Heal (heal self) – 55s (165s)
- Mass Heal (heal team) – 72s (216s)
Assault
- Frenzy (melee attack speed) – 80s
- Deep Strike (teleport) – 110s
- Energy Field (shield self) – 40s
Interrogator-Chaplain
- Call to Arms (revive team) – 110s
- Litany of War (shield team) – 90s
- Retribution (reflect damage) – 60s
Heavy Weapon Specialty
- Fire Storm (range attack speed) – 120s
- Proximity Mine (placed explosive) – 50s
- Crusaders (no recoil, no jamming) – 90s
Librarian without Force Sword/Force Axe
- Shockwave (AoE knockdown) – 10s
- Chain Lightning (line-effect damage) – 8s
- Spontaneous Combustion (single target damage) – 64s
Tactical
- Reinforcement (revive single target) – 120s
- Protector (shield single target) – 50s
- Skull Bolter (attack drone) – 300s
Oddly enough, the Tactical’s Reinforcement has a longer cooldown than the Interrogator-Chaplain’s Call to Arms despite only affecting a single target.
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