Lego DC Super-Villains – Wayne Island
/Gold Bricks
Gold Brick 1: Destroy the patch of flowers by the lawnmower to reveal LEGO pieces. Build them onto the lawnmower, then use telekinesis on the hedge trimmers to trim the hedge, revealing more LEGO pieces. Build them onto the lawnmower, then charge the generator to power it up. Hop in and ride it over the grass to mow it, revealing this.
Gold Brick 2: There are several dig sites on the beach. Dig them up to reveal three sets of LEGO pieces. Build them into lures, then step on the buttons on the fishing poles to reveal this. I’m not sure if it’s the last one you use that reveals the Gold Brick or simply the one on the right.
Gold Brick 3: A lady by the entrance to the Batcave sells Gold Bricks for a very hefty price. Fortunately, there’s a floral toxin barrel nearby. Destroy the patch of flowers by the barrel to reveal the first ingredient. Follow the trail to reveal the second, then destroy the cracked wall to the left of the barrel to reveal the third. Brew the floral toxin to receive this.
Gold Brick 4: Head inside the Batcave, then charge the generator to send a current through the wires. You will have to step on the button to move the wires around and allow the current to reach the end. After the current passes through the first red junction, step on the button. After the current passes through the second red junction, step off the button. When the current reaches the end, it will reveal another generator by the T. rex. Head over and charge the generator, then step on the blue button. After the current passes through the first blue junction, step onto the red button. After the current passes through the red junction, step off the red button. After the current passes through the next blue junction, step on the red button again. After the current passes through the red junction, step on the blue button again. After the current passes through the blue junction, step on the red button again to send the current to the end, revealing another generator. Charge it up, then step on the yellow button. Once the current passes through the first two yellow junctions, step on the red button. Once the current passes through the red junction, step on the yellow button again to send the current to the end, opening the case with this inside.
Gold Brick 5: There is a goon complaining about wanting an ice rink. Use the technology panel near him to solve the slider puzzle, sending water to the fountain. Freeze it to reveal this.
Gold Brick 6: Use the elevator in the Batcave to reach the inside of Wayne Manor. Put out the fires in the fireplace, then step on the buttons to reveal a slider puzzle. Use the technology panel to solve it, revealing steps. Head to the left and hop up the moving steps, then grab onto the railings on the left to reveal a stained glass window. Head to the right on the ledge, then graffiti the painting to reveal a painting of Batman. Use the grapple point on the chandelier to reveal a bat logo. Head to the right on the ledge and smack the central bookcase to reveal grapple points. Recruit the goons, then command them to help you with the grapple points, revealing the Bat-Phone. Press the button to reveal a secret hologram. Reveal all of the clues to receive this from the Riddler Goon.
Gold Brick 7: Head over to the lighthouse, and someone will want you to help them shut off the light. Climb up the ladder to reach the dock, then turn the wheel to reveal a bounce pad. Head up the stairs and use the projectile rebound panel to destroy part of the generator. Continue up the stairs and turn the next wheel to reveal another bounce pad. Head back down the path, enter the house, and light up the dark room to reveal a projectile rebound panel. Use it to destroy the generator, shutting off the light and revealing this in the water.
Gold Brick 8: After collecting Gold Brick 6, some goons will appear on the roof of Wayne Manor. You have to do three things for them. For the first, graffiti the wall on the roof of the mansion to reveal LEGO pieces. Build them onto the mousetrap to complete the first task. For the second task, charge the generator on the mansion’s roof, then turn the wheels to send the current through the wires and into the lights. For the third, destroy the glowing object by the cage to reveal LEGO pieces, then build them into a boombox. Complete the three tasks to reveal this.
Vehicle Tokens
Bat-Rocket: After completing Krypto’s quest, this race will appear. You will need a character with super speed to complete it, allowing you to purchase this for 25,000 studs.
Batwing: After collecting Gold Brick 8, this race will appear on the roof of Wayne Manor. You will need a character with the ‘Glide (Advanced)’ ability to complete this race, allowing you to purchase this for 25,000 studs.
Quests
Pensioner Pranks: After collecting Gold Brick 4, talk to Superboy, and he will ask you to help him scare Alfred. Create a custom character with the Swamp Monster helmet and body, then talk to Superboy to complete this quest, allowing you to purchase Superboy for 250,000 studs.
In Brightest Day, In Broken Kite: After collecting Gold Brick 3, talk to Kite-Man, and he will ask for some help. Use the grapple point to pull him out of the tree, fly to the markers on the map and collect the kite pieces. Return them to Kite Man to complete this quest, allowing you to purchase him for 150,000 studs.
Eggs-traction: After collecting Gold Brick 5, talk to Calendar Man, and he will ask you to help him steal some eggs. Create a custom character with the Bunny Suit helmet and body, then return to Calendar Man. Head to the markers on the map and gather all of the eggs, then return to Calendar Man to complete this quest, allowing you to purchase him for 250,000 studs.
Best in Show-business: Talk to Krypto, and he will ask you to help him look good. Follow him around and take pictures of him in the various settings. For the photo to count, both frames have to be green. Take all of the pictures to complete this quest, allowing you to purchase Krypto for 250,000 studs.