X4: Foundations – Ship Loadout Options - Magic Game World

X4: Foundations – Ship Loadout Options

X4: Foundations – Ship Loadout Options

Ship Loadout Options

  • Main engines (determines ship max linear speed and acceleration):

 

All-Round: Available for all ships with no weaknesses

 

Combat: Available for S and M ships, sacrificing Travel Mode speed for improved Standard and Boost speed

 

Travel: Available for S and M ships, sacrificing Boost speed for Travel Mode speed

 

 

  • Thrusters (determines how fast a ship yaws/turns, pitches, rolls, and strafes):

 

All-Round: Available for all ships with no weaknesses

 

Combat: Available for S and M ships, sacrificing yaw/turning for better pitching and rolling

 

 

  • Shield Generators (determine the shield capacity and regeneration rate for protecting the hull damage):

Some Engines, Weapons, and Turrets may be grouped with shields that protect them

 

 

  • Main Guns and Gun Turrets (main weapons come in S and M variants, while Turrets come in M and L):

Beam: Low damage but accurate beam

 

Bolt Repeater: Rapid fire weapon that does high burst damage but has poor heat management

 

Ion Blaster: Argon weapon for removing shields without causing a lot of hull damage

 

Plasma Cannon: Long-range weapon with a slow projectile speed

 

Pulse Laser: All rounder with a good balance of damage, range, fire rate, accuracy, and heat management

 

Shard Battery: Launches a short-range burst of multiple high damage projectiles, which moderately scatter at longer distances

 

 

Missile Turrets (M and L size)

Dumbfire Launcher: Launches Dumbfire and Cluster consumables as missile projectiles

 

Torpedo Launcher: Launches Torpedo consumables as missile projectiles

 

Tracking Launcher: Launches EMP, Guided, Heatseeker, Smart, and Swarm consumables as missile projectiles

 

 

  • Other weapons

Mining Drill: Weak beam that does bonus damage to Asteroids (main gun and turret)

 

Destroyer Main Battery: Only available to destroyers and are locked to the ship type

 

 

  • Software

Docking Computer: MK1 visualizes positional corrections required to land at a dock while MK2 makes the corrections automatically

 

Flight Assist Software: Mandatory upgrade (assists by automatically compensating for drift when using Flight Assist Mode)

 

Long-range Scanner Software: Mandatory upgrade (see below)

 

Object Scanner: Mandatory upgrade with Scan Mode (Basic Scanner gains info about ships and modules and obtain discounts and commissions from data leaks; Police Scanner gains further info about objects and can obtain Blueprints from some data leaks)

 

Targeting Computer Extension: Allows the targeting of small objects (e.g., debris and containers) via the HUD and radar.

 

Trading Computer Extension: Maintains a link to trade info offered by recently-visited stations for a limited period

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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