Unending Dusk Cheats
Cheats
Tips & Tricks
Energy generates more Plasma Damage. The damage can be reduced with Plasma Resist.
Power generates more Physical Damage. The damage can be reduced with Physical Resist.
Some enemy attacks are unblockable. Orange attacks deal Physical Damage. Teal attacks deal Plasma Damage.
Changing selected Tech costs credits. Each tier costs a different amount.
Blocking can be a great way to avoid damage. Players can hold block indefinitely.
Charged heavy attacks can be charged to 2 levels. Charging too long will reduce the charge back to level 1.
Blue attacks typically are Energy based. These attacks are reduced by Plasma Resistance.
Red attacks typically are Power based. These attacks are reduced by Physical Resistance.
Yellow attacks typically are Holy based. These attacks ignore all resistances.
Keystones of the same type do not stack and cannot be equipped at the same time.
Some enemies are “tanks”. They do not get launched into the air.
COOP Players do not share rewards. Every player gets their own rewards duplicated from total.
Players who join a mission in progression or are looking to revive have to pay a fee.
Reviving takes currency from the total that is generated from the current mission.
Damage Reduction caps at 75%. This is not shown in the UI because it can be gained from inconsistent sources.
Holding down the heavy attack button charges it for more damage on release, but there’s a limit and timing matters.
Press the block button in the Store to sell a Mod. You will receive 50% of the cost.
Nightmare levels lower your resistances by 25%. Yes, they can go negative.
Hell levels lower your resistances by 75%.
Player inventories are capped at 200 Mods. Mods gained after 200 will not be accounted for.
Contracts are completed when equipped. Once finished, they provide random bounty loot.
Equipped contracts and cosmetics do not count toward the player’s Capacity.
Damage is increased when air juggling enemies. This is indicated by orange floating combat text.
Currency is shared between all of your characters.
COOP makes enemies stronger by 30% per additional player.
Equipped Contracts for the correct level are consumed on entry. This means your bounty is lost if you return to the hideout or fail.