Teamfight Tactics (TFT) – Classes and Their Bonuses Guide
Classes and Bonuses Guide
Teamfight Tactics has a total of 10 classes:
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Assassins — do critical strikes. Three Assassins on the field cause 150% more damage, six of them deal 350%;
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Blademasters — deliver extra hits during the attack. If there are three Blademasters on the field — one extra hit, if six — two hits;
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Brawlers — adds additional health point to units. Two brawlers add 300 points, four — 700 points;
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Elementalists — three Elementalists invoke an elemental at the beginning of the battle;
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Guardians — three Guardians receive 30 armour points at the beginning of the battle;
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Gunslingers — deals an extra hit with a 50% chance. If you have two Gunslingers, a random opponent gets an extra hit. If four — all opponents are in range;
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Knights — block part of the damage received. If there are two Knights on the field, they block 20 damage, four block 40 points, six — 80;
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Rangers — have a chance to increase their attack speed. Two rangers have the 25% chance, four have 65%;
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Shapeshifters — if you have three Shapeshifters, they get an additional 100% health;
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Sorcerers — increase allied magical damage. If there are three Sorcerers on the field, the damage increases by 35%, if six — by 100%.