WoW Classic Cheats - Magic Game World

WoW Classic Cheats

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Cheats

Moneymaking Tips

Gold is very important in classic WoW, in a way that you won’t be used to if you play more modern versions. Prioritize your money where you can, and it will pay off. You will want to buy your mount training and mount at 40 or as soon as possible afterward. Whether you’re leveling as fast as possible or along For The Journey, the mount is an important step. Be frugal before it.

 

Avoid training skills that you know won’t help you level until you’re comfortable with your money. If you don’t know what you can skip, it’s not a tremendous deal, so go ahead and train things. As a druid player, I won’t immediately train most damage spells after I learn bear form at level 10 because druids do damage in animal forms while leveling.

 

It is very important to know which items will vendor best to keep in your bags when out of space. Consider downloading an addon to display the sale value in item tooltips – classic wow does not do this. If you don’t have the addon, there are rules which are almost always true:

 

Higher-level things sell better than lower-level things. This does not apply to trash items (grey-tier text). If a level 50 scorpion drops a gray-tier claw or something that you remember level 3 scorpions dropping, it will still sell horribly even at level 50.

 

Equipment sells better than almost all non-equipment items of the same rarity and level.

 

Higher rarity items vendor substantially better than those of lower rarity, especially for equipment.

 

Items that can be stacked generally vendor for much worse than items that don’t stack, unless you have nearly a full-stack. If you’re killing many of a creature type for a quest, it might be worth making a new stack. otherwise it’s probably not worth starting a new stack of that stackable item.

 

Different equipment slots have different values at vendors. For example, a weapon will essentially always sell better than an equivalent rarity and level piece of any armor. For armor the value goes Chest > Legs > Shoulders > Helmet > Gloves > Boots. This scale of equipment value aligns with the equipment’s impact on characters – chestpieces and legs have much more armor and stats than belts. If you need a reminder of the relative values, you can look at the Armor value of the equipment your character is wearing.

 

Food, water, and some other common consumables vendor for almost nothing. If you’re making space and have unneeded food and water in your bags, it should be the first thing to go.

 

If you need to make space and don’t want to vendor something but don’t want to go to the bank to save it, assuming the item isn’t soulbound you can mail it to another character of yours (for a measly 10 copper per inventory slot sent). You even have 30 days to retrieve it from the mailbox. Serious players will have at least 1 bank alt, likely more, to take advantage of this, and use their main’s bank mostly for soulbound items or items which they’ll need quicker than mail allows.

 

 

Best leveling methods

For the vast majority of players, questing will make up almost all of your World of Warcraft Classic leveling time. You won’t get massive amounts of EXP per quest, but when tackled in batches, they’re far more rewarding than just killing mobs alone. But you can’t just go and complete any old quest you want to. Each zone in World of Warcraft is tailored toward players of a certain level, making it necessary to wander over one better suited to your level when you reach that stage or run out of quests in another. The way loot is shared out between groups means quests are better suited to solo players or, at a push, duos. Anything more than that, and you might want to look at our alternative leveling process below.

 

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We’ve listed zones down below based on their average level. It’s wise to head to these whenever your level allows rather than hanging around to mop up any unfinished quests a zone you’ve outleveled, as monster kills lower than your character level will award vastly reduced experience points. It’s rare for any zone to contain enough quests to carry you from one end of the level threshold to the other, so don’t expect to move around quite a bit.

 

 

Kalimdor

  • Durotar (1-10)

 

  • Mulgore (1-10)

 

  • Teldrassil (1-10)

 

  • Darkshore (10-20)

 

  • Barrens (10-25)

 

  • Stonetalon Mountains (15-27)

 

  • Ashenvale (18-30)

 

  • Thousand Needles (25-35)

 

  • Descolace (30-40)

 

  • Dustwallow Marsh (25-45)

 

  • Tanaris (40-50)

 

  • Ferelas (42-50)

 

  • Azshara (45-55)

 

  • Un’goro Crater (48-55)

 

  • Felwood (48-55)

 

  • Winterspring (53-60)

 

  • Moonglade (55-60)

 

  • Silithus (55-60)

 

 

Eastern Kingdoms

  • Dun Morogh (1-10)

 

  • Elwyn Forest (1-10)

 

  • Tirisfal Glades (1-10)

 

  • Loch Modan (10-20)

 

  • Silverpine Forest (10-20)

 

  • Westfall (10-20)

 

  • Redridge Mountains (15-25)

 

  • Duskwood (18-30)

 

  • Hillsbrad Foothills (20-30)

 

  • Wetlands (20-30)

 

  • Alterac Mountains (30-40)

 

  • Arathi Highlands (30-40)

 

  • Stranglethorn Vale (30-45)

 

  • Badlands (35-45)

 

  • Swamp of Sorrows (35-45)

 

  • Hinterlands (40-50)

 

  • Searing Gorge (45-50)

 

  • Blasted Lands (45-55)

 

  • Burning Steppes (50-58)

 

  • Western Plaguelands (51-58)

 

  • Eastern Plaguelands (53-60)

 

  • Deadwind Pass (55-60)

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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