Close Combat: The Bloody First - Infantry Guide - Magic Game World

Close Combat: The Bloody First – Infantry Guide

Close Combat: The Bloody First - Infantry Guide

Light infantry are armed with rifles and grenades. Because they are less encumbered, light infantry can travel good distances without becoming tired. This makes them well suited for rapid advances or probing for the enemy. Their rifles cannot generate a great deal of firepower, however.

 

Medium infantry have rifles, grenades, and light automatic weapons like the American Browning Automatic Rifle, or BAR. Medium infantry are well rounded, in terms of both mobility and firepower.

 

Heavy infantry have even more firepower, such as demolition charges. Well suited to close combat, heavy infantry can also be quite effective against tanks if they can get close enough. Because of the heavyweight of their gear, heavy infantry are slow and can quickly become winded.

 

Snipers are deadly long range shooters who work alone. They are more accurate at long range, are more likely to target enemy leaders, and are more likely to kill, but they have a low rate of fire. Snipers are easily suppressed once they are discovered and cannot be expected to survive a shoot-out with the enemy. Remember that the talent of a sniper is not in the amount of enemies he kills directly; by targeting officers and suppressing enemy troops at long range, he can sap enemy morale and reduce their efficiency. Snipers cannot capture terrain or Victory Locations.

 

Scouts are used for locating the enemy, either as offensive patrols or defensive outposts. With fewer men and lighter armament, they are quicker and harder to spot than regular infantry, but lack the firepower and cannot take many casualties.

 

Infantry anti-tank units are armed with infantry anti-tank weapons like the German Panzerschreck or the US Bazooka rocket launchers. Infantry AT weapons generally have a low rate of fire, short-range, and limited ammunition. For best results they should hide until they can fire at the enemy tanks from close range, and preferably at their side or rear armor.

 

Secondary Weapons, in addition to their primary weapons, many soldiers carry secondary weapons like hand grenades, smoke grenades, or demolition charges. German infantry may also carry the singleuse Panzerfaust anti-tank weapon. The number of these weapons available for each unit can be checked on the Battle Group screen. When the opportunity arises to use these weapons your soldiers do so automatically.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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