Disciples: Liberation – The Ultimate Guide to Spells - Magic Game World

Disciples: Liberation – The Ultimate Guide to Spells

Disciples: Liberation – The Ultimate Guide to Spells

Here is a comprehensive guide to Spells in Disciples: Liberation.

 

Note: Scroll the bottom bar to see more.

 

 

The Ultimate Guide to Spells

School
Tier
Name
Effect
Type
Range
Mana
Research Cost
Gold Arcane Divine Primal Unholy
Twilight I Waning Bolt Weakened Unholy & Divine Line (5) 12 500
Twilight I Strength of the Nephlim Physical Might, Motivated Buff Ranged (4) 2 500
Twilight I Twilight Rift Incorporeal, Evasiveness Buff Area on Self (2) 2 500
Twilight II Twilight Force Agile, Strong, Resilient, Protected Buff Ranged (4) 4 1000 250 250 250
Twilight II Eclipse Blinded, Confused Unholy & Divine Area on Self (2) 18 1000 250 250 250
Twilight III Full Moon Agile, Improved Critical, Leech, Evasive, Inspired Buff Allies 20 2000 1000 500 500 500
Twilight III Eventide Silenced, Remove Buffs and deal extra damage for each buff removed Unholy & Divine Wave (9) 35 2000 1000 500 500 500
Twilight IV Evenfall Heals 50% of Allies HP Unholy & Divine Enemies 58 4000 2500 1000 1000 1000
Divine I Blinding Light Blinded Divine Ranged (5) 9 500
Divine I Word of Divine Power Divine Might, Motivated Buff Ranged (4) 2 500
Divine I Purify Randomly remove 2 Debuffs Buff Ranged (4) 2 500
Divine I Protection from Chaos Unholy Protection, Blessed Buff Area on Self (2) 2 500
Divine I Barkskin Physical Protection, Unholy Protection Buff Area (4) 4 500
Divine I Venom Vines Poisoned Divine Ranged (5) 9 500
Divine I Chaosbane Allies attack cause Burning if target is Undead or Demon Buff Allies 7 500
Divine I Wall of Thorns Blocks a tile for 2 rounds Battlefield Ranged (4) 7 500
Divine I Mark of Justice Copy all debuff to target Debuff Ranged (5) 2 500
Divine II Divine Beam Burning, Undead Units no corpse. Divine Line (5) 25 1000 250 250 250
Divine II Light Blessing Divine Protection, Improved Critical Buff Area on Self (2) 9 1000 250 250 250
Divine II Blooming Life Heal Buff Area on Self (2) 4 1000 250 250 250
Divine II Rampant Growth Immobilized Divine Line (5) 24 1000 250 250 250
Divine II Dispel Chaos Remove 2 Buff, Weakened Debuff Area (6) 9 1000 250 250 250
Divine II True Sight Remove Stealth from Enemies, Improved Critical to Allies Buff/Debuff Area5 (6) 9 1000 250 250 250
Divine III Divine Strike Paralyzed, Inflicts Burning if Undead or Demon Unit Divine Ranged (5) 26 2000 1000 500 500 500
Divine III Healing Chain Heal, Regen Buff Chain (4) 14 2000 1000 500 500 500
Divine III Summon Druid Druid for 5 Rounds (2 Units needs to be Slowed/Immobilized/Paralyzed) Summon Ranged (4) 34 2000 1000 500 500 500
Divine III Summon Holy Avenger Holy Avenger for 5 Rounds (2 Units needs to be Defeated) Summon Ranged (4) 34 2000 1000 500 500 500
Divine III Equilibrium Average Percentage health of all Allied Units Buff Allies 20 2000 1000 500 500 500
Divine III Resurrect Revive a dead unit from Graveyard Buff Ranged (4) 34 2000 1000 500 500 500
Divine IV Shield of Law All 4 Protection, Thorn, Regen Buff Area5 (4) 18 4000 2500 1000 1000 1000
Divine IV Mass Heal Full Heal, All Debuff Removal Buff Allies 27 4000 2500 1000 1000 1000
Divine IV Sacred Ground Regen, Motivated if no enemy corpse,
Inspired if at least 1, Blessed if at least 2
Buff Area5 (6) 18 4000 2500 1000 1000 1000
Primal I Soloniel’s Mist Heal 25%, Regen Buff Ranged (4) 2
Primal I Skin of Wotan Physical Protection, Primal Protection,
Remove and Immunity to Bleeding, Burning, Poisoned
Buff Ranged (4) 2 500
Primal I Cloaking Haze Ranged attack against allies in Haze has +50% Evasion Buff Area5 (5) 7 500
Primal I Underground Passage Teleport Ally to another Tile within range Battlefield Ranged (5) 2 500
Primal I Blazing Rays None Primal Ranged (5) 9 500
Primal I Word of Primal Power Primal Might, Motivated Buff Ranged (5) 2 500
Primal I Earth Spears Inflicts Taunted if target(s) below 75% HP Primal Area on Self (2) 9 500
Primal I Flaming Weapons Melee and Ranged Allies’ abilities inflicts Burning on enemies Buff Allies 7 500
Primal I Fire Shield Primal Protection, Inflicts Burning on enemies using melee ability against target Buff Ranged (4) 2 500
Primal II Magma Fissure Fire on ground for 2 round. Primal Ranged (4) 29 1000 250 250 250
Primal II Fireball Inflicts Burning if target(s) below 75% HP Primal Blast (6) 24 1000 250 250 250
Primal II Armor of Rock Protected Buff Allies 14 1000 250 250 250
Primal II Frost Barrier Physical Protection, Primal Protection, Remove and Immunity to Chilled,
Inflicts Chilled on enemies using melee ability against target
Buff Ranged (4) 4 1000 250 250 250
Primal II Summon Arctic Dryad Arctic Dryad for 5 Rounds (2 Units needs to be Chilled) Summon Ranged (4) 22 1000 250 250 250
Primal II Neutralize Remove any Ground or Lingering effects Battlefield Area5 (6) 9 1000 250 250 250
Primal III Ice Spear Chilled, Bleeding Primal Line (5) 35 2000 1000 500 500 500
Primal III Wotan’s Blessing Agile, Resilient, Strong Buff Area on Self (2) 14 2000 1000 500 500 500
Primal III Wotan’s Fury Immobilized, Confused Primal Area (6) 35 2000 1000 500 500 500
Primal III Dragon’s Breath Burning, Afraid Primal Cone (4) 35 2000 1000 500 500 500
Primal III Path of Ice Ice on ground for 2 turns, dealing Primal Damage, Chilled, Demoralized Primal Ranged (4) 44 2000 1000 500 500 500
Primal III Suffocating Heat Confused, Silenced Primal Ranged (5) 26 2000 1000 500 500 500
Primal IV Meteor Swarm Afraid Primal Area5 (6) 47 4000 2500 1000 1000 1000
Primal IV Body of Flames Agile, Immunity to Primal Damage, Bleeding, Poisoned.
Melee and Ranged Allies’ abilities inflicts Burning,
Inflicts Burning on enemies using melee ability against target
Buff Allies 27 4000 2500 1000 1000 1000
Primal IV Tidal Wave Heal Allies Primal Wave (9) 47 4000 2500 1000 1000 1000
Unholy I Haunt Inflicts Afraid if target below 50% HP Unholy Ranged (5) 9 500
Unholy I Word of Unholy Power Unholy Might, Motivated Buff Ranged (4) 2 500
Unholy I Excitation Agile, Quick Buff Ranged (4) 2 500
Unholy I Protection from Order Divine Protection, Improved Critical Buff Area on Self (2) 4 500
Unholy I Blinding Darkness Blinded Debuff Area (6) 4 500
Unholy I Cloak of Shadow Stealth Buff Self 2 500
Unholy I Lifebane Allies abilities inflicts Poisoned against Beast, Dragon, Human, Giant, or Elf Buff Allies 7 500
Unholy I Summon Lesser Devil Lesser Devil for 5 Rounds (1 Units needs to be Burning) Summon Ranged (4) 11 500
Unholy I Drain Blood Avyanna heals 30% of damage Unholy Ranged (5) 9 500
Unholy II Agony Poisoned, Immobilized Unholy Ranged (5) 18 1000 250 250 250
Unholy II Shriek of Darkness Weakened, Inflicts Paralyzed if target is Bleeding, Burning or Poisoned Unholy Cone (4) 24 1000 250 250 250
Unholy II Frenetic Rage Grant Melee Allies Strong, and Inflict Bleeding on Abilities Buff Area on Self (2) 9 1000 250 250 250
Unholy II Summon Banshee Banshee for 5 Rounds (1 Units needs to be a corpse) Summon Ranged (4) 22 1000 250 250 250
Unholy II Chaotic Shift Teleport Enemy elsewhere, Confused Physical Ranged (5) 18 1000 250 250 250
Unholy II Corpse Explosion Deal more damage if there is a corpse Unholy Blast (6) 18 1000 250 250 250
Unholy III Impending Doom Cursed, Poisoned, Bleeding Debuff Area (6) 14 2000 1000 500 500 500
Unholy III Unholy Strike Paralyzed, Inflicts Poisoned if Beast, Dragom, Human, Giant or Elf Unholy Ranged (5) 26 2000 1000 500 500 500
Unholy III Shadow Tentacles Slowed, Blinded Unholy Area (6) 35 2000 1000 500 500 500
Unholy III Chain Lightning Slowed, Inflicts Paralyzed if target(s) is slowed Unholy Chain (6) 35 2000 1000 500 500 500
Unholy III Summon Bone Golem Bone Golem for 5 Rounds (3 Units needs to be a corpse) Summon Ranged (4) 34 2000 1000 500 500 500
Unholy III Call of the Grave Raise any Unit from corpse for 3 Rounds, no corpse on death Summon Ranged (4) 34 2000 1000 500 500 500
Unholy IV Plagued Lands Poisoned, Additional damage per corpse Unholy Area5 (6) 58 4000 2500 1000 1000 1000
Unholy IV Raging Thunderstorm Confused, Afraid, no corpse Unholy Area5 (6) 47 4000 2500 1000 1000 1000
Unholy IV Fear of the Dark Silenced, Afraid, Poisoned Unholy Enemies 58 4000 2500 1000 1000 1000
Martial II Shadow Blades Bleeding, Afraid Unholy Ranged (3) 30
Martial II Mighty Roar Agile, Quick, Strong to Allies, Afraid to Enemies Buff Area on Self (2) 15
Martial II Cleaving Strike Refund Gold AP on kill Physical Melee 20
Martial II Holy Inspiration Motivated, Protected Buff Area on Self (2) 15
Martial II Purging Strike Demoralized, Remove All Buffs, deal additional damage per buff removed Physical Melee 15
Martial II Magma Strike Magma on Ground for 2 turns that cause Primal Damage and Burning Primal Line (5) 50
Martial II Frost Strike Chilled Primal Melee 15
Martial II Defensive Strike Avyanna Protected Physical Melee 20

 

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Disciples: Liberation – The Ultimate Guide to Skill Tree

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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