Victoria 3: Establishing Institutions
To kick-start institutions in your nation, you’ve got to get some laws on the books and make sure you’ve got enough bureaucracy to keep things running smoothly. Different laws will give the institution a unique twist, shaping how it impacts your nation.
Take the colonial affairs institution as an example. Its main gig is to boost colonial growth across all your established colonies, encouraging folks to move and invest there. But how you set it up matters a lot.
If you go down the colonial resettlement law path, each level of the institution will make your colonies even more attractive, pulling in more people to settle there. It’s all about building up the population and making those colonies thrive.
On the flip side, if you choose the colonial exploitation law, you’re taking a different route. This way, the institution cranks up the productivity of your colonial industries with each level, squeezing out more resources. But it’s not all sunshine and rainbows—the standard of living for the people living there takes a hit.
So, choosing the law that enables an institution is a big deal. It shapes what the institution does and how it affects your nation, giving you the power to tailor your strategy and impact on the world.