Kingdom Creation & Laws – Mount & Blade II: Bannerlord
Kingdoms are entities whose rights and sovereignty are generally accepted by the populace and other kingdoms. Warlords, rebels, religious movements and other groups may sometimes hold territory, but their grip will be tenuous unless they can gain recognition as a kingdom. Kingdoms are dominated by noble Clans who govern settlements and lead armies. All kingdoms have a ruler as well as a council of the major clans. The council weighs in on major decisions, such as the passing of Kingdom Laws, distributing new fiefs and declaring war or making peace. The ruler is generally well-advised, but not required, to follow a council’s decisions.
Kingdom Creation
Players can create new kingdoms. To do so, their clan must be at least tier 4, they must own one or more towns, and they must not be part of another kingdom. To initiate kingdom creation, a player should talk to one of his or her governors. The player can then choose a name, a culture, and a set of starting laws.
Kingdom Laws
Laws are generally divided into three categories depending on the three types of government envisioned by the ancients: monarchy, oligarchy, or democracy. Centralizing laws help the ruler keep the realm together but can lead to tyranny; legalist laws allow the realm to settle disputes peacefully but can be exploited by the powerful to protect their position.