Kingdom Creation & Laws - Mount & Blade II: Bannerlord - Magic Game World

Kingdom Creation & Laws – Mount & Blade II: Bannerlord

Kingdom Creation & Laws - Mount & Blade II: Bannerlord

Kingdoms are entities whose rights and sovereignty are generally accepted by the populace and other kingdoms. Warlords, rebels, religious movements and other groups may sometimes hold territory, but their grip will be tenuous unless they can gain recognition as a kingdom. Kingdoms are dominated by noble Clans who govern settlements and lead armies. All kingdoms have a ruler as well as a council of the major clans. The council weighs in on major decisions, such as the passing of Kingdom Laws, distributing new fiefs and declaring war or making peace. The ruler is generally well-advised, but not required, to follow a council’s decisions.

 

 

Kingdom Creation

Players can create new kingdoms. To do so, their clan must be at least tier 4, they must own one or more towns, and they must not be part of another kingdom. To initiate kingdom creation, a player should talk to one of his or her governors. The player can then choose a name, a culture, and a set of starting laws.

 

 

Kingdom Laws

Laws are generally divided into three categories depending on the three types of government envisioned by the ancients: monarchy, oligarchy, or democracy.  Centralizing laws help the ruler keep the realm together but can lead to tyranny; legalist laws allow the realm to settle disputes peacefully but can be exploited by the powerful to protect their position.

 

  • 1 5

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

    View all posts
Subscribe
Notify of
guest

0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
0
Would love your thoughts, please comment.x
()
x