Fire Pro Wrestling World - Match Rules - Magic Game World

Fire Pro Wrestling World – Match Rules

Fire Pro Wrestling World Match Rules

Win Condition – Decide the victory condition: 3 counts, 2 counts, Fall Only, Give Up and Escape in Cage Deathmatch.

 

Over-Tope Rope – Wrestlers can be eliminated by being thrown over the top rope.

 

Time – Decide match duration: 3, 5, 10, 15, 20, 30, 45, 60 minutes, or unlimited.

 

Matches – Set number of matches to play: 1 match or best of 3.

 

CPU Level – Set CPU skill level. (1 lowest ~ 10 highest.)

 

Speed – Set match speed from 100% ~ 800%.

 

COM Skip – Set ON/OFF to skip a match between CPU wrestlers.

 

Rope – Pins and submission holds are broken if a wrestler is touching the rope.

 

Elimination – Match continues until all the wrestlers from one team are eliminated in a multi-wrestler match.

 

Lumber – Wrestlers automatically return to the ring after being thrown out or exiting the ring.

 

Tornado – All participating wrestlers in a tag match are allowed in the ring at the same time.

 

Cut Play – During a tag match, teammates can interfere if a wrestler is in danger of being pinned or under a submission hold.

 

DQ Count – The referee counts to 5 for an illegal act, and the wrestler is disqualified if the act is still present at count 5.

 

Outside – The referee counts to 20 when a wrestler is outside the ring.

 

Critical – Select the frequency rate for Critical Hits.

 

Match BGM – Select the background music for the match.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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