Potions and Reagents – Might and Magic VII: For Blood and Honor
Potions in Might and Magic VII: For Blood and Honor are more than just quick health fixes. They are a crucial part of your toolkit, bolstering your party’s effectiveness with a versatile range of applications. They can enhance your magic wands and clear annoying status conditions. Additionally, they can bolster your combat stats, as well as tweak your attributes and resistances, either temporarily or permanently.
Brewing Your Own Potions
Buying or finding potions is one thing, but did you know you can make your own? That’s where the real fun begins! Just follow these steps:
- Begin by opening a character’s backpack.
- Grab a reagent.
- Drag the reagent over to an empty potion bottle, and give it a right-click.
- If you have characters skilled in Alchemy, they can take these basic potions and combine them to create something more complex.
The Five Types of Potions
Here’s a rundown of the different types of potions you’ll come across in the game:
- Simple Potions: The DIY kind. Any character can mix these up using a reagent.
- Complex Potions: Made by blending two simple potions together.
- Compound (Layered) Potions: The result of mixing a simple and a complex potion.
- White Potions: Made by combining compound potions and lesser ones.
- Black Potions: The big leagues. These are mixed up from white and lesser potions.
All Potions in Might and Magic VII
Potion Name |
Category |
Mix |
Description |
---|---|---|---|
Cure Wounds | Simple | Reagent + Empty Potion Bottle | Heals 10 plus the potion strength Hit Points |
Magic Potion | Simple | Reagent + Empty Potion Boccie | Restores 10 plus the potion strength Spell Points |
Cure Weakness | Simple | Regent + Empty Potion Boccie | Cures Weakness |
Cure Disease | Simple | Regent + Empty Potion Boccie | Cures Disease |
Cure Poison | Purpl.e | Cures Poison | |
Awaken | Green | Removes Asleep condition | |
Haste | Compound | Red + Orange | Grants Haste (as the spell) for 30 minutes per point of potion strength |
Heroism | Compound | Red + Purple | Grants Heroism (as the spell) for 30 minutes per point of potion crength |
Bless | Compound | Red + Green | Grants Bless (as the spell) for 30 minutes per point of potion strength |
Preservation | Compound | Blue + Orange | Grants Preservation (as the spell) for 30 minutes per point of potion strength |
Shield | Compound | Blue + Purple | Grants Shield (as the spell) for 30 minutes per point of potion strength |
Recharge Item | Compound | Blue + Green | Grants Recharge Item (as the spell). The item permanently loses 70 percent-point of potion strength of its charges. To use, pick the potion up and right-click over an item with charges. |
Stoneskin | Compound | Yellow + Orange | Grants Stoneskin (as the spell) for 30 minutes per point of potion strength |
Water Breathing | Compound | Yellow + Purple | Prevents drowning damage |
Harden Item | Compound | Yellow + Green | Increases an item’s toughness, making it more resistant to breaking. To use, pick the potion up and right-click over an item. |
Remove Fear | Compound | Orange + Purple | Cures Fear |
Remove Curse | Compound | Purple + Green | Cures Curse |
Cure Insanity | Compound | Orange + Green | Cures Insanity |
Divine Cure | White | Red and Orange Layered + Yellow and Orange Layered | Heals five times the potion’s strength of hit points |
Divine Power | White | Blue and Green Layered + Yellow and Green Layered | Restores five times the potion’s strength of spell points |
Luck Boost | White | Red and Purple Layered + Blue and Purple Layered | Increases temporary Luck by three times the strength of the potion for 30 minutes per point of strength of the potion |
Fire Resistance | White | Red and Orange Layered + Yellow and Green Layered | Increases temporary Fire resistance by three times the strength of the potion for 30 minutes per point of strength of the potion |
Air Resistance | White | Red and Orange Layered + Blue and Purple Layered | Increases temporary Air resistance by three times the strength of the potion for 30 minutes per point of strength of the potion |
Water Resistance | White | Blue and Purple Layered + Yellow and Green Layered | Increases temporary Water resistance by three times the strength of the potion for 30 minutes per point of strength of the potion |
Earth Resistance | White | Red and Purple Layered + Yellow and Green Layered | Increases temporary Earth resistance by three times the strength of the potion for 30 minutes per point of strength of the potion |
Mind Resistance | White | Red and Purple Layered + Blue and Green Layered, or Orange + Yellow and Green Layered | Increases temporary Mind resistance by three times the strength of the potion for 30 minutes per point of strength of the potion |
Body Resistance | White | Blue and Green Layered + Yellow and Orange Layered | Increases temporary Body resistance by three times the strength of the potion for 30 minutes per point of strength of the potion |
Stone to Flesh | Black | Red and Purple Layered + Cure Paralysis (White) | Cures Stoned condition |
Slaying Potion | Black | Blue and Purple Layered + Flaming Potion (White) | Adds “of Dragon Slaying” to a non-magic weapon for 30 minutes per point of strength of the potion |
Pure Luck | Black | Purple + Red and Purple Layered | Adds 50 to permanent Luck |
Pure Speed | Black | Green + Yellow and Green Layered | Adds 50 to permanent Speed |
Pure Intellect | Black | Green + Blue and Green Layered | Adds 50 to permanent Intellect |
Pure Endurance | Black | Green + Red and Orange Layered, or Purple + Yellow and Orange Layered | Adds 50 to permanent Endurance |
Pure Personality | Black | Purple + Personality Boost (White) | Adds 50 to permanent Personality |
Pure Accuracy | Black | Green Potion + Accuracy Boost (White) | Adds 50 to permanent Accuracy |
Pure Might | Black | Orange + Might Boost (White) | Adds 50 to permanent Might |
Rejuvenation | Black | Divine Restoration (White) + (Red and Green Layered, Blue and Orange Layered, or Yellow and Purple Layered) | Removes all unnatural aging. |
The Power of Potions
Each potion comes with a power rating, determining its potency. This power is locked in at the moment of mixing. For simple potions, the power comes from the reagent used. For the others, it’s the average power of the two potions you mixed. Characters with Alchemy skills get a bonus, as they add their skill level to the power of the simple potions they make, too.
Boosting Potion Power with Catalysts
Catalysts are an interesting type of simple potion. They can give a power boost to other potions. If your character knows a bit of Alchemy, they can mix catalysts with potions of any kind. Exercise caution! Ensure the catalyst is more potent than the potion you’re mixing it with, or you risk ending up with a weakened potion instead of a strengthened one.
Reagents
Reagent Name |
Color |
---|---|
Widowsweep Berries | Red |
Crushed Rose Petals | Red |
Vial of Troll Blood | Red |
Ruby | Red |
Dragon’s Eye | Red |
Phima Root | Blue |
Meteorice Fragment | Blue |
Harpy Feather | Blue |
Moonscone | Blue |
Elvish Toadstool | Blue |
Poppysnaps | Yellow |
Fae Dust | Yellow |
Sulfur | Yellow |
Garnet | Yellow |
Vial of Devil Ichor | Yellow |
Mushroom Catalyst | Yellow |
Obsidian Catalyst | Purple |
Vial of Ooze Endoplasm | Purple |
Mercury | Purple |
Philosopher’s Stone | Purple |