A Collection of Bad Moments Game Walkthrough - Magic Game World

A Collection of Bad Moments Game Walkthrough

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Prospector 9:

Unlike with the other Moments, there is no simple clear-cut walkthrough to this level as it has a lot of random elements. Search all the geologic formations for resources is the main key to win the level. There are more resoures near larger formations, the depot and locations marked with X on the map which is useful to follow. In the beginning, it’s likely easiest to visit the Depot and few other formations for resources, then go to the hab-module and combine oxygen. Then head east on the map, visit the cave and as many locations as you can. Try to have at least module parts before you visit the southernmost antenna in order to fix it. There you can combine more oxygen. Then go to the middle antenna and visit the formations on the way and you likely have more than 3 parts in order to fix it. Then search the remaining locations near the area for the final few parts. Then combine oxygen the last time, send distress call with the other computer, sleep and then the mission ends when you walk out.

 

Good locations for parts are Depot, Cave, the pillar formation on northeast up from the cave and the larger formations south of the cave and the big rock chunk south from the middle satellite. These locations also may have the blueprint which offers additional bonuses when combined, but is not mandatory or required for winning.

 

 

Roof Escape:

  • Block the door (by jamming the opening cylinder next to it) with the metal beam on the right side of the door on top of the blocks. This gives you much more time.

 

  • Take the wrench from the air conditioning unit. Press the button on the side of to shut it down, then take the wrench to the pillar in the middle of the opposite site to open the screws.

 

  • You need to hit the drone with the stones on the flower bench. Then take the battery that it drops to the panel in the wall next to the glass. It comes down and takes the two fitting wire parts that match the missing wires next to the two-pillar on the opposite site.

 

  • When they are installed, activate the lever to deliver electricity. Now you can use the phone. The taxi is busy, call the garbage man and jump in the compartment. The guards will breakthrough but you have just enough time to jump in the back!

 

 

Beyond Green Lane:

  • Go to the back of the house with the note on the front door. Panel falls off, place it against the wall to walk in. Inside, take to block near the window so you can walk back. Take the looking glass with you and go to the well. Drop it in the well, you hear a sound and more dialogue is unlocked.

 

  • The key is hidden in the room you awoke behind the large table, you can see it behind it from the side. Take it to the lock on the door.

 

  • Fix the clock tower. Unlodge the part on the back stuck in the cogwheels. When you go in, stand in front of the door for a moment so it opens. Drag the fallen cogwheel to the top, it gets placed among the others and the clock works again! Go to the room beyond the locked door. Drop in the well. Explore what is beyond the simulation.

 

 

Sky Captain:

  • After the cinematic ends, take the cannonball to the cannon’s muzzle. It goes in and you can shoot the pirate ship. Their ship starts to shake and can’t hit you for several minutes.

 

  • Go downstairs. Part of your ship gets blown out by the enemy pirate. A plank drops. Position it on the broken part so you can walk to the other side. After positioning it, pick up the lockpick from the small open box near where the stairs fall.

 

  • Go to the other side, open the door with the lockpick. Retrieve the cannonball and load the cannon.

 

  • This is not enough, you need to use the reloading stick on the cannon too (this can be done before or after reloading the cannonball), otherwise the shot will fall short.

 

  • Go to the steering wheel and use it to face the front cannon towards the enemy! (This can be done at any time after the first shot is delivered).

 

  • Shoot down the pirate!

 

 

Bonus Adventure (The Dam)

  • Pick up the shopping cart. Take it to the end of the pipe, where the open area starts. It will automatically lodge.

 

  • Do the same for the canister.

 

  • Do the same for the wing parts, they are the triangular white plastic parts.

 

  • Jump on top of it, click and fly! Don’t jump off or you fall to your death!

 

 

Bonus Adventure 2 (The Prison)

  • Search the cells listed in the voice journal on the computer. Pick up all the parts and the wrench on the roof. You can open and install the parts in the metal module near the door you need to open.

 

  • Once everything is fixed, you can use the calculator to hack the door with codes. The codes are found in the book in one of the cells.

 

  • The hack code to open the door is fairly self-explanatory, it’s the code which describes setting the door position open.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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