Age of Wonders: Planetfall – Global Perks Guide - Magic Game World

Age of Wonders: Planetfall – Global Perks Guide

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Perks, along with race and secret technology, append different modifiers (both positive and negative) which can affect the players’ gameplay style. The perks are picked before the start of the game in the commander customization screen.

 

 

Global Perks

Players can choose a perk in each of the 4 perk types:

 

Background – Mainly modifiers which benefit the empire as whole.

 

Colony supplement – Benefits to help jumpstart an empire.

 

Vice – A perk which contains a positive modifier for the hero and its army on the expanse of the empire.

 

Commander loadout – Defines the starting gear and associated skills the hero has due to his training and past experience.

 

While the first 3 types are global perks and available to all commanders, the commander loadout perks will change mainly by the chosen race and, depending on the perk, by the picked secret technology. The difference has to do with the different damage channels a race has an affinity to.

 

The player has an overall of 3 points to spend between all perk groups with costs ranging from −2 points for vices and up to 2 points for the rest. Picking a vice allows to raise the base perk points.

 

Note: A perk with a diamond near its name merely indicates a recommendation from the game and has no other effects.

 

 

Background

Click to enlarge the image;

 

Age of Wonders: Planetfall – Global Perks Guide

 

 

Colony supplements

Click to enlarge the image;

 

Age of Wonders: Planetfall – Global Perks Guide

 

 

Vice

Click to enlarge the image;

 

Age of Wonders: Planetfall – Global Perks Guide

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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