Age of Wonders: Planetfall – Units Guide
Autonom Units
- Sentinel: Cute Ranged moving turret droid. The Sentinel’s Calculate Targeting Ability raises its accuracy and critical hit chance by 10%; all Networked Units also gain this effect.
- Golem: All-purpose Sentry and crowd control Bot. Its Tactical FACE is a Forcefully Applied Contact Explosive (the golem points a little arm out and blasts the target with a high-impact stagger. Its BOMB Body Originating Mass Blast Ability blasts all adjacent hexes. Handy to have as a melee-based crowd control robot.
- Monitor: Support Unit. In addition to its network establishing function, it can heal ALL networked units on its side for 5HP PER LEVEL. Imagine encountering a large group with a couple of these as support.
- Justicar: Police, Judge, and Executioner Robot rolled into one. Sentence target gives all Autonom a damage bonus on target. Its punisher missiles (which funnily launches from its neck after rotating its head backward) are punishing using High Impact and Demolisher (200% damage to obstacle) perks.
- Network controller: Next to the aforementioned Network ability, it has a cool “Contact Tech Support” action, which summons an Autonom unit to its aid. The Network Controller’s shield Projection adds 4 shields for 2 turns to all networked units.
Dwelling Units
The Growth has strong melee capabilities in both of its Bees as well as the Vine Bud unit. This, combined with their use of pollen to cause regeneration and healing in units, makes them quite strong up close. However, their ranged units are not to be underestimated, with both the Flowering Node and Seed Cluster being able to rain down heavy biochemical damage at long range. These ranged attacks can lower the Kinetic and Biochemical resistance of enemy units, making them even more vulnerable to melee attacks, resulting in great synergy within the lineup.
The synergy between the Growth and the Amazon is quite strong due to their mod compatibility, as Amazon is the only player faction that has access to Plant units in their main line-up!
- Worker bee: The worker bee is the most common animal that can be found with Growth. These bees have a nasty sting they can use in defense, but their main utility comes from a special kind of pollen they carry with them that has strong regenerative properties.
- Soldier bee: The Soldier bee is the main animal defender of growth. Swarms of these protect the growth from all hostile threats. Their corrosive spit can melt through armor at the range, and they have the same nasty sting for when enemies dare to get too close.
- Vine bud: This unit is the smallest member of the plant family of the Growth. Its vines are deadly when it gets close to enemies, and it can summon small versions of itself, Vine Sprouts, in combat. These Sprouts are stationary but have strong melee attacks, perfect for area denial and setting up traps.
- Flowering node: The Flowering Node is the first true ranged units in the Growth line-up. Using its Noxious Pollen ability, It can release deadly pollen in an area of effect at the range, dealing with biochemical damage and poisoning units. Additionally, this attack causes an Allergic Reaction in units, which lowers their Kinetic and Biochemical resistances, very powerful in this lineup! The Allergic Reaction is also caused by its main attack; Allergenic Spray, which is a single target attack where it sprays pollen directly at a target over a long range. This versatile unit has one more trick up its… petals? as it can deploy a spray of Pheromones that can mind control non-Mechanical units, causing them to switch allegiance until the end of combat.
- Seed cluster: The Seed Cluster is a unique unit in Planetfall, as it is a tier IV repeating artillery unit, the only one of its kind. It has a Seed Bomb attack that targets a single unit at the range, but the main threat from this unit is its Seed barrage ability. This ability is very inaccurate but hits an area of effect, which means this unit doesn’t target a unit as much as a general area, and unleashes a deadly barrage, hitting pretty much anything nearby, staggering and slowing them. Both of these attacks also cause Allergic Reactions in units. It can release a great deluge of pollen from itself, coating the entire battlefield in Pollen which cleanses friendly units from status effects and heals them each turn, for a few turns. This ability is very powerful in keeping a Growth army alive.
- Plant roots: The plant units of the Growth all share a strong defense mode; Plant Roots. This defense mode gives them extra armor and makes them stagger immune until their next turn, so you cannot stagger these units out of defense mode! This makes them very resilient when they dig in. This defense mode is shared by a few other units as well in Planetfall, most notable the Amazon Arborian units; The Arborian Sentinel, and the Arborian Queen.
Paragon Units
Because of the unique divide in their units, fighting the Paragon faction can be quite challenging. The Imperial Soldiers form a defensive line around the Paragon, protecting them while the Paragon buff the soldiers and rain strong ranged attacks down on their enemies.
- Imperial soldier: The Imperial soldier is a standard infantry unit with a firearms-based assault rifle and a grenade which change to arc-based weapons when the unit gets overdrive.
- Imperial guard: The Imperial Guard is a classic praetorian-inspired melee infantry unit that has strong melee attacks and great defense, though due to the nature of its shield it’s vulnerable to flanking attacks. When it gains overdrive it becomes a lot more scary, as it gains faster movement speed, increased shields AND stagger resistance, AND the Pulse Slam ability, which is a powerful area of effect melee attack that deals devastating damage.
- Imperial heavy soldier: The Heavy Soldier is an infantry unit in a mechanized suit armed with high caliber, powerful weaponry. It functions as a form of infantry-based artillery, raining down area of effect attacks at great range. When the unit gains overdrive its attacks deal significantly more damage.
- Paragon fanatic: The Paragon fanatic is clearly suffering from its centuries-long immortality, as he has gone ever so slightly insane. Regardless of that, however, they can still be very strong units to go up against. Besides the ability to overdrive Imperial soldiers, it also has phase augments, which allows them to instantly relocate in battle. Their targeting jammer augments disrupt enemy targeting, making the fanatic one of the hardest units to hit in Planetfall. The combination of these augments allows it to stay safely away from the main fighting, overdriving its soldiers to do all the work while it gets in a few flanking shots.
- Paragon techno prophet: The Paragon Techno Prophet is the self-proclaimed leader of a group of paragon units, it floats above the battlefield in a throne-like construct, looking down on friend and enemy alike. Its abilities come from its floating throne, allowing him to overdrive groups of units at a time or call in reinforcements from outside the battlefield, summoning more Imperial forces into battle. Its most powerful ability allows it to connect to an old Star Union military satellite in orbit, calling down a blast of Arc energy, dealing massive damage to any enemy force. Having long lost the knowledge of where this power comes from, this is seen as a godlike power by the Paragon.
Psi-fish Units
- Crysalis: The Chrysalis is the fetal stage of the Psi-fish. The Siren can impregnate and cocoon biological units, which then turn into the Chrysalis in 2 turns. After the Chrysalis is matured, it can evolve into a Spawn.
- Spawn: The Spawn is the infant form of the Psi-fish. Burst forth from a Chrysalis when it has grown, it floats across the world in swarms surrounding the more mature Psi-fish creatures. They have medium-ranged mental attacks that it uses to take out their prey’s mind, rending them vulnerable. Their Fascinating Bondability blocks enemies from performing actions except for move.
- Hunter: This creature is a nightmare. Considered the most powerful Tier II unit in the game. The Hunter is a fast-moving, agile creature that shoots through the air, homing in on its prey. It is capable of linking its mind with its prey, stunning it before moving in for the kill. The Hunter can evolve into a Siren.
- Siren: These are unsettling presences to behold as they fly through the air. The Siren has an enticing call, which it uses to lure its enemies closer before implanting them with one of its eggs. When it attached its mind to another creature, that creature knows its end is nearby.
- Medusa: The Medusa is a huge and awe-inspiring sight. The vast amount of Psionic power needed to keep it floating radiates off of it in waves. To look at it directly is to look into the face of Insanity. It changes its temperament instantly, able to soothe its allies at one moment and to unless massive Psionic power to its foes the next.
Spacers Units
Spacer units are highly reckless and aggressive and reply on buffing and explosive AoE damage. Spacer units carry effigies. When a unit dies, they drop this totem-like object, marking the place of the unit’s death. Other Spacers get rallied by Effigies, as these static “units” automatically buffs one of the friendly units every turn, granting a +25% boost on damage for that turn. The effect of the effigy can be boosted even further.
- Pschyo: The fearless Frontline maniacs of the Spacers. They rush the battlefield with an improvised mace in hand. Its Berserk Chemicals give a Fast Movement and Damage output of +25%. (which can be further buffed by effigies)
- Truck: The assault cavalry of the Spacers. A pickup truck with scavenged guns welded to its bed. Reckless Crash is a melee attack with high-impact stagger and knockback on light units. When in a tight spot, the drivers will blow the truck up in a big explosion; it will blow up when its HP reaches zero. Unbeknownst to the drivers, they won’t re-spawn as in the virtual words of old.
- Melter: This disfigured mutant wants everything to look as horrific as himself. It has a precision -and AoE corrosive attack called Acid Bath.
- Hellcopter: This improvised aircraft drops burning high explosives on enemies and has to make shift laser good at taking out other aircraft. Its Crash Down passive means will seek out a nearby enemy and crash on top of it when it’s shot down.
- Junk ship: The spacers don’t limit their raids to land… Has the ability to board (commandeer) other ships.
- Prophet: One of the craziest units in the game. Its madden rant causes psi damage bypassing armor and can lead to broken minds and insanity. It can debuff enemies with the mark of the Effigy. Making it easier to hit and making the target drop a Spacer Effigy on death. Its Effigy Hysterics ability will boost the Damage bonus of all effigies on the map. When it gets killed it leaves a Power Vacuum. All Spacer infantry types get the Power Grip ability which allows them to become the new Prophet if they reach its carcass.