Aokana -Four Rhythms Across the Blue- Walkthrough - Magic Game World

Aokana -Four Rhythms Across the Blue- Walkthrough

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Walkthrough

There are four routes in Aokana.

 

The heroines with routes are Asuka Kurashina, Misaki Tobisawa, Mashiro Arisaka, and Rika Ichinose.

 

All routes are available to be played at the beginning, however, it is recommended that Rika and Mashiro’s routes be played before Asuka and Misaki’s.

 

 

Mashiro Arisaka

1. Call out to her

2. Because I want you to know how to fly

3. Ask her about Misaki’s lack of motivation

4. Sure, why not. I’ll tag along

5. Tell her to try harder

6. Continue our practice

7. Come up with a special move

8. Tell her

9. Go and talk to her

10. No, I can’t do that

11. I want you to

 

-Mashiro End-

 

 

Rika Ichinose

1. Call out to her

2. Because I want you to know how to fly

3. Ask her about Misaki’s lack of motivation

4. Sure, why not. I’ll tag along

5. Tell her to try harder

6. Continue our practice

7. Come up with a special move

8. Tell her

9. Go and talk to her

10. No, I can’t do that

11. You should do what you want

12. If you’re fine with me, I’ll do it

 

-Rika End-

 

 

Misaki Tobisawa

1. Call out to her

2. Because I want you to know how to fly

3. Ask her about Misaki’s lack of motivation

4. Sure, why not. I’ll tag along

5. Tell her to try harder

6. Continue our practice

7. Come up with a special move

8. Tell her

9. Go and talk to her

10. No, I can’t do that

11. You should do what you want

12. Sorry, I can’t

13. Come to practice!

 

-Misaki End-

 

 

Asuka Kurashina

1. Call out to her

2. Because I want you to know how to fly

3. Ask her about Misaki’s lack of motivation

4. Sure, why not. I’ll tag along.

5. Tell her to try harder.

6. Continue our practice.

7. Come up with a special move.

8. Tell her.

9. Go and talk to her.

10. …Okay

 

-Asuka End-

 

 

Bad End

1. Call out to her

2. Because I want you to know how to fly

3. Ask her about Misaki’s lack of motivation

4. Sure, why not. I’ll tag along

5. Tell her to try harder

6. Continue our practice

7. Come up with a special move

8. Tell her

9. Go and talk to her

10. No, I can’t do that

11. You should do what you want

12. Sorry, I can’t

13. Do what you want

 

*This is the ending you get when you don’t lock onto any of the heroine routes

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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