ARK: Survival Ascended vs. Evolved – Differences & Changes Explained
Alright listen up, Ark fans!! We’re about to break down the nitty-gritty of what’s hot & what’s not in the wild world of Ark: Survival Ascended, compared to the OG Ark: Survival Evolved… It’s like they took the old school, gave it a fresh coat of paint, & threw in some sick new features…
Breeding’s Got a Facelift: In Ascended, breeding’s totally different. You ain’t just stickin’ with one breed from start to finish. Nah, now you can mix & match mutations from wild dinos. Plus, these wild creatures can show up with their own fancy color mutations & stuff.
Dinos Lookin’ Fly: Dinosaurs in Ascended? They’ve had a makeover. We’re talking new abilities like the Rex’s scare-the-heck-outta-everything roar. Plus some dinos got new tricks up their sleeves. Oviraptors can nab eggs & dung beetles are poop-collectin’ machines now.
Maps That Actually Make Sense: Remember the old blurry mess of a map in Evolved? Well, say goodbye to that. Ascended’s got a map that’s user-friendly – you can zoom, ping, add waypoints… it’s like going from a sketch on a napkin to a high-tech GPS…
Building Just Got Easier: Building in Ascended is a breeze. Structures snap together like they’re meant to be. No more fussing around with terrain issues & all that jazz. It’s like they finally figured out how to make things fit without a fight.
Structures with Superpowers: The structures in Ascended have leveled up. For instance, the tech generator shows its power range & tells you how much juice it’s got left. It’s like they took the best bits from the S+ mod & made it part of the game.
Smart Dinos: The critters in Ascended aren’t just wandering around aimlessly. They got smarter about finding you – no more hiding behind a tree & thinking you’re safe. Big dinos will knock stuff over & try different ways to get to you. Clever girls & boys, right?
Less Endgame Stuff: This might be a bummer for some – a lot of endgame content from Evolved is missing in Ascended. We’re talking cryopods, wyverns, griffins… all MIA. It’s like they hit the reset button on all the fancy stuff.
Can’t Run Forever: So in Evolved, you could pump up your speed & zoom around like The Flash. Not anymore in Ascended. They took out the option to level up your movement speed. Makes sense tho right?? You shouldn’t be outrunning a T-Rex on foot…
Quick Change Artist: Here’s a cool twist -> you got a new menu to swap weapon attachments on the fly. Mid-battle changes? Yes please…
Headshots Matter: In Ascended, where you hit a dino matters a lot. Headshots do way more damage. Makes fighting more about skill & less about spray & pray.
Torches & Weapons Upgraded: Carrying a torch in your belt? That’s a thing now. Weapons & tools got a whole new level of convenience in Ascended. It’s like they finally realized we got better things to do than juggle gear all day.
Quick Access Menu: Need something quick? Ascended’s got this smart bar that pops up with your most-used items. No more digging through your inventory for a snack or a drink; It’s about time right??
UI’s Got Style: The whole user interface in Ascended is cleaner & smoother -> everything from the emote wheel to the inventory screens looks & feels better; it’s like they finally hired a designer who knows what they’re doing…