ArmA 3 King of the Hill Missiles & Rockets Guide - Magic Game World

ArmA 3 King of the Hill Missiles & Rockets Guide

ArmA 3 King of the Hill Missiles & Rockets Guide

The Titan AT allows you to guide by aiming rather than locking on which is preferential for AT purposes as it does not give an incoming rocket warning.

 

 

Unguided Rockets

Unguided rockets are fired directly in front of the vehicle. As a pilot, you have to adjust the vehicle position or angle to change the aim of unguided rockets.

 

 

Guided Missiles

Guided missiles are only useful when target is locked. As a gunner, point at the target and press “T” to lock the target. Normal targets have a square sign, the locked target has an additional diamond mark. To switch to the next target, press “R

 

Guided Missiles are best fired from a distance. Flying over the target is not necessary.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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