Baba Is You Game Walktrough
Overland
0: Baba Is You
Introduces: Baba, Flag, Wall, Rock, You, Win, Stop, Push.
Just walk over, push the rocks and touch the flag. Or, hey, form Baba Is Win (without disrupting Baba Is You), or Rock Is Win then touch the rocks, or whatever you like.
1: Where do I go?
Disrupt Wall Is Stop to walk through walls, then form Flag Is Win and touch the flag.
2: Now what is this?
Identical to Overland-1, but you’re a wall. Disrupt Flag is Stop to walk through them, then form Flag is Win (forming Baba Is Win won’t do you any good since Baba’s not on the level)
3: Out of reach
Introduces: Water, Sink.
Remove the first water obstacle by pushing a rock into it. Don’t do the same with the second rock – there aren’t enough rocks to clear the whole pool. Instead, just change Rock Is Push to Rock Is Winand touch the rock.
4: Still out of reach
Introduces: Skull, Defeat.
Push the three rocks out of the way of the starting area. Then form them into a horizontal line and push them through the skulls to disrupt Skull Is Defeat. You can then walk through the skulls yourself and touch the flag.
5: Volcano
Introduces: Lava, Hot, Melt.
Be careful not to disrupt Baba Is You as you leave the starting area! Note that pushing the rock into the lava doesn’t do anything (because Lava is not Sink). Move the blocks to create Lava Is Push, then just push the lava river out of the way and touch the flag.
6: Off Limits
Disrupt Wall Is Stop to walk through walls. Then form Wall Is You (be careful not to accidentally leave You disconnected!) and move the upper right walls into the flag.
7: Grass Yard
Note that there is no Wall Is Stop rule here, so you can walk through walls! Move Flag and Win through the perimeter wall to move them to the top left corner, and form a + shaped cross with “is” in the middle, crossing Baba Is You and Flag Is Win, then touch the flag.
The Lake
1: Icy Waters
Introduces: Jelly, And, Ice (without text).
Remove Sink from Baba Is You And Sink, to be able to cross ice safely. Push the And out of the rule too, and form Wall And Baba Is You. Then, crash the square of walls into the jellyfish surrounding the flag to remove them and touch the flag.
2: Turns
Introduces: Crab.
Rearrange the text into Star Is Sink And Push, then push the star into the skull to remove it. Move Crabone space up, then push the And through the tunnel to form Crab And Baba Is You, then touch the flag with the crab. (Take care not to disrupt the rule while moving.)
Alternative: Instead of forming Crab And Baba Is You, form Crab Is Baba Is You which has the same effect but switches the appearance of the crab.
3: Affection
Introduces: Algae, Keke, Love, Move.
Change Keke Is Move to Keke Is Push to be able to reposition Kekes. Move one of them onto the same level as the heart, and then push him to the right so he is facing it. Then put back Keke Is Moveand Love Is Push. Keke will push the heart out of the Algae for you. Disrupt Love Is Push (as otherwise you will push it instead of touching it to win) and touch the heart to win.
Alternative: Form Keke Is Love then just touch one of the hearts.
4: Pillar Yard
Introduces: Pillar.
Make a row of three pillars and push them through the stars, so that one of them is overlapping the flag. Then, disrupt Pillar Is Push and form Pillar Is You.
5: Brick Wall
Just form Baba Is Win.
6: Lock
Introduces: Key, Door, Open, Shut.
Open the first door by pushing the key into it, then the second door to the right. Then, move Rock to where Key is, to form Rock Is Open / Is Push and open the third door by pushing the rock into it. Touch the flag.
7: Novice Locksmith
Form a + shaped cross of Key Is Push / Key Is Open and open the first door by pushing the key into it. Then, push Door into the previous room and form Door Is Push. Push the second door out of the way and touch the flag.
8: Locked In
Introduces: Object transformations.
Disrupt the two Stop rules to form Wall Is Jelly, so that you can escape the box. Then, form Jelly Is Flag and touch one of the flags.
Alternative: Instead of forming Jelly Is Flag, form Jelly Is Win, or Baba Is Win.
9: Changeless
Introduces: Transformation Locking.
Disrupt Rock Is Rock to form Rock Is Flag then touch the flag. Note that if you form Rock Is Flag while Rock Is Rock still exists, nothing changes.
10: Two Doors
Form Key Is Shut, causing the key to destroy itself because it is both Open and Shut. Form Flag Is Win, then form Door Is You and touch the flag with the door.
11: Jelly Throne
Form Jelly Is Baba, and use the second Baba to disrupt Flag Is Stop and form Flag Is Win. Then touch the flag with either Baba.
12: Crab Storage
Move the Is Open from Baba Is Open over to form Flag Is Open (without disrupting Flag Is Push), then push the flag into the door. Then, form Baba Is Baba vertically downwards. Push Crab through to Crab Is Win (Baba Is Baba will prevent Baba being turned into a crab in the process) and touch the crab.
13: Burglary
Form Star Is Open and Wall Is Shut, then push the star into the wall next to the door to break it down. Disrupt Key Is Defeat, then use the Key from inside the start area to form Key Is Win and touch the key.
X1: Submerged Ruins
Push the rock out of the way. Disrupt Rock Is Push to be able to move through the rock and thus push objects through the tunnel. Push the whole rule Rock Is Push through (bit by bit), and put Is Pushbelow Baba Is You and Rock above it. Then move down to form Rock Is You and Baba Is Push at the same time. As the rock, push Baba through the crabs onto the flag. Then, push the text in the top right to the right to form Flag Is Win, and finally push Baba Is You back into place.
X2: Sunken Temple
Push the rock and jellyfish out of the way, and as before, move the whole rule Rock Is Push through to the top left area (remembering that once it is disrupted you can pass through the rock). This time, move the extra Is downwards out of the way (but not against the left wall), and form Rock Is You As the rock, form Baba Is Push in a cross shape with Rock Is You, sharing the same Is. Push Baba onto the crab, then use the spare Is to push him through the crab into the flag area. Restore Baba Is You and touch the flag.
Solitary Island
0: Poem
Introduces: Rose, Violet, Red, Blue.
Awww at how cute this level is! Push the column of Is down twice, then push Violet into the gap in the wall. Move Rose around to below Baba, then push the row of properties down to form Baba Is Win and Rose Is You. Touch Baba with one of the roses.
1: Float
Introduces: Float.
Note that you cannot touch the flag because Baba Is Float. Just form Baba Is Win.
2: Warm River
Disrupt Baba Is You And Float to form Water Is Hot And Float. Then just walk under the floating skulls and water and touch the flag.
3: Bridge Building
Introduces: Text (as a noun)
Form Rock Is You. By moving carefully, have the three “you”s (two rocks and Baba) remove two squares of water and then touch the flag.
4: Bridge Building?
Push the words Is and Push into the water to remove two squares of water, then touch the flag.
5: Victory Spring
Introduces: Cog.
Push a cog into the water to the right of Win to remove the water. Then move the other cog to the left of the rule Text Is Float and push the whole lot to the right until Is Float and Win are clear of the water. Push Float upwards. Text will sink, but you will then be free to form Baba Is Win.
6: Tiny Pond
Use a cross shape through the Is to form Flag Is Key. Then, form Key Is You And Open. Drop one of the keys into the water two squares to the right of the southern gap to open it, then use the other key to fetch Win from the pond area and use it to form Key Is You And Win.
7: Assembly Team
Introduces: Pipe, Robot.
Push Baba against the left hand wall with one of the robots so that they are no longer in the same column. Walk one of them into the water to remove it. Then, move Is and You through the gap in the water to form Baba Is You, and collect the flag with Baba.
8: Catch the Thief!
Quickly move to push Baba Is You downwards and out of the way before the robot disrupts it. Wait for the robot to be inside the area of skulls, then disrupt Robot Is Move. Form Robot Is Baba and use the second Baba to push Win upwards and clear, then form Baba Is Win.
9: Wireless Connection
Introduces: Bog.
Push the robot level with the space between Rock and Win, then push it to the right so it faces right. Form Cog Is Push, then push the cog level with the space between Flag and Rock, and push it to the right one space. Push And to the right of the cog, and Is to the right of the robot. Form Cog Is Move, and let the cog push And until Flag And Rock is formed; then push Move to disrupt the rule and stop the cog (you may need to undo here if it goes further than you’re expecting). Do the same with Robot Is Move, disrupting ti when the robot forms Flag And Rock Is Win. Then touch the flag.
10: Evaporating River
Temple Ruins
1. Fragility
Introduces: Weak.
Form Skull Is Weak, then push the rock into the wall of skulls to break through it. Then, disrupt Skull Is Weak to form Rock Is Weak and push the second rock to the left against the wall to destroy it. Touch the flag.
2. Tunnel Vision
Introduces: Has.
Let Baba hit the water and turn into a rock. Then, rearrange the upper rules to Rock Has Baba. Only after doing that, form Rock Is Move to have the rock remove another square of water and turn into Baba. Form Baba Is Move again to have Baba remove the final square. Touch the flag.
3: A Present For You
Change Love Is You to Box Is You. As the box, cross the river and disrupt Love Is Melt, then restore Love Is You. You can now cross the river yourself. Form, as angles, Box Is Melt / Is Push, then push the box into the river to reveal the flag and touch it.
4: Unreachable Shores
Form Box Is Keke. Ram the extra Keke into the single square of water towards the top of the screen to grant access to the small blocked area. Form Keke Has Box (giving a three way cross of Box Is Keke, Keke Has Box, and Keke Is You). Then just walk across the river and touch the flag.
5: But Where’s The Key
6: Love Is Out There
Push Box Is Weak as far upward as you can, then form Box Has Key And Box crossing it. Step on the box to cause it to begin generating keys. Move Is Push upwards to form Key Is Push downwards from Key. Then push the key (actually keys) through the two doors and touch the heart.
7: Perilous Gang
Push the top ghost down to one square above the bottom one, then push it twice to the right.. Place Ghost Is to the right of the bottom ghost, and Is to the right of the top ghost. Then, push Move to form Ghost Is Move. The ghosts should move the rule to the right, for a moment creating Skull Is Move, causing the skulls to move and free you. Form Skull Is Ghost to remove the dangerous skulls, then Ghost Is Win and touch one.