Teamfight Tactics (TFT) – Advanced Champion Classes Guide - Magic Game World

Teamfight Tactics (TFT) – Advanced Champion Classes Guide

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Champion Classes

GUARDIAN

If you have two Guardians in your team, they will grant all the adjacent allies extra 40 armor at the beginning of the fight. These two units are Braum and Leona. This is also why Braum is a great addition to a Noble comp and Leona works great with Glacials, since they can get you this defensive bonus.

 

 

ELEMENTALIST

Champions that belong to this class stack mana two times faster than the others. Having three of them give you access to Daisy – the tanky golem that will be summoned at the beginning of the fight. The four available Elementalists are: Lissandra, Kennen, Brand and Anivia.

 

Elementalists are extremely powerful in the midgame. Getting the golem fairly early is super overpowered and Brand has some really powerful stats. They are a great category to transition into during the midgame. Most of them also have some really powerful ultimates that can gain a lot from the Sorcerers’ boost. This class will gladly take any ability power and mana items.

 

 

RANGER

Stacking this class allows ranger to get double attack speed for three seconds, every three seconds. For two of them it’s 25% chance, for all four it goes up to 65%. The Rangers in TFT are Vayne, Varus, Ashe and Kindred.

 

Players very often build double Ranger comp, since the attack speed buff is really nice. This class needs a strong frontline to safely dish out the damage. That’s why getting Mordekaiser and Kindred is a great addition for both the Glacial and Noble comps. This way you get an extra Ranger, another frontliner and the powerful Phantom bonus.

 

Four Rangers is possible, but difficult to pull off. Having four squishies in the backline limits the amount of champions that you can put in the frontline. If your tanks aren’t durable enough, you may not last long enough in the fights. This comp is also heavily countered by Assassins. The items you want on your carry Rangers should give you attack speed and life steal. Phantom Dancer is also a great lifesaver against Assassins.

 

 

BRAWLER

Collecting Brawlers makes the units of this class get extra health. Two of them grant +300 and four of them up it to +700. There are five Brawlers in Teamfight Tactics: Warwick, Blitzcrank, Rek’Sai, Volibear and Cho’Gath.

 

With Rek’Sai and Cho’Gath you can easily stack Brawlers and Voidlings at the same time. People do not really build their compositions specifically for this class. Flat bonus HP can be really useful early on, but it doesn’t scale that well. Brawlers can definitely make use of armor and magic resist, Cho’Gath can also utilize mana items really well, since his Special Ability is a giant AoE knock up.

 

 

GUNSLINGER

Stacking this category gives Gunslingers a 50% chance to hit extra enemies with basic attacks. With two of those champions you can hit one extra enemy, with four of them you can hit everyone in range. The units are: Graves, Tristana, Lucian, Gangplank and Miss Fortune.

 

Getting to four Gunslingers is actually not that difficult and you can even replace one of them as you get Miss Fortune later in the game. They are a powerful combination that mixes a lot of auto attack damage with powerful Special Abilities of GP and MF against high armor enemies. The biggest downside is the fact that you collect bunch of ranged damage dealers without any frontline, so you might consider this when filling out the remaining slots of your teamcomp.

 

Basically every one of these champions can carry with the right itemization. Lucian can be a double-edged sword, because sometimes he uses his ultimate dash to kite enemies and dodge skillshots, but in other situations he’ll jump straight into enemy AoE spells. Gunslingers can definitely use AD, attack speed and life steal, while Gangplank and Miss Fortune also work well with some mana and AP.

 

 

SHAPESHIFTER

Placing three Shapeshifters in your team, makes them gain +100% maximum HP after they transform. Every character in this class uses their ultimate transform ability when they reach full mana. There’s one Shapeshifter for every unit tier in the game. Nidalee, Elise, Shyvana, Gnar and Swain.

 

You always want to make sure that your champions from this class manage to use their Special Ability before they die, especially if you have the bonus active. That means that mana and tank stats are really good on them. Of course some of them will also make great use of damage items and ability power.

 

 

KNIGHT

Stacking members of this class gives them a flat reduction the incoming basic attack damage. Two Knights get 20, four get 40 and getting all six makes it 80. To max out the bonus you’d have to collect all of those: Darius, Garen, Mordekaiser, Poppy, Sejuani and Kayle.

 

This passive makes them really strong against comps focused on auto attacking – especially Rangers, Gunslingers and Blademasters. The drawback of a knight comp is the low damage output and relative vulnerability to spells. You don’t really have the possibility to kill enemy Sorcerers or Elementalists quickly. This can likely allow them to use multiple rotations of their Special Abilities and finally kill your beefy team.

 

There a few ways of pulling off a Knights comp, getting Kindred for the Phantom passive is a good start. Magic Resist items can let you survive the spell casters (Dragon’s Claw provides 83% resistance to magic damage). Morellonomicon on Garen enables him to actually become a damage threat and carry some fights. You can also get a high tier unit with strong base damages like Brand, Swain or Miss Fortune and put a Knight’s Vow on them, to get them the bonus damage reduction.

 

 

BLADEMASTER

getting multiple Blademasters on the same team, gives them a 45% chance to perform a multi-strike. With three of them it’s a double attack, with six it goes up to a triple-hit. All the units in this class are: Fiora, Shen, Aatrox, Gangplank, Draven and Yasuo.

 

The most interesting aspect of that is the Gangplank, since he belongs to both the Blademasters and Gunslingers. This leads many players to attempts of combining both of those classes and getting tons of extra attacks. You can add the Blademaster class to another champion with the Blade of the Ruined King. Players often give to Lucian or Graves to give them both of those bonuses.

 

Units like Aatrox or Draven can carry fights extremely hard, with Aatrox relying more on his special ability (which means that mana items are good on him) and Draven being a true auto-attacker. Gangplank can also deal a ton of magic damage with his powder kegs.

 

 

ASSASSIN

Collecting Assassins gives them extra critical strike damage. If you have three of them it’s +150%, for 6 it goes up to +350% which is a huge amount of extra damage. A well itemized Assassin with this bonus can often one shot an enemy with a single crit. Furthermore, every one of them starts the combat in stealth and jumps across the board trying to get to the farthest enemies, most favourably – carries. The units in this class are: Kha’Zix, Pyke, Zed, Evelynn, Katarina, Rengar and Akali.

 

There are a few problems with going for six Assassins. First of all, your team will usually be really squishy. It might not matter, if you manage to quickly delete the enemy main damage dealers, but if you don’t – they will start killing your team really fast. Secondly, both Zed and Akali are Ninjas, meaning that you shouldn’t play both of them unless you get the remaining two as well.

 

An interesting adaptation that I’ve seen is building a Youmuu’s Ghostblade – the item that adds the Assassin class to another champion. Giving it to a tank makes them jump straight into the enemy backline and makes it easier to build up the synergy.

 

Almost every champion in this class can carry really hard, but they’re extremely item-reliant to do so. All of them can use extra AD, but Kha’Zix is surprisingly good with tank items, Pyke needs Spear of Shojin (or even two) to be really effective and Katarina needs as much mana items as you can get. Her ultimate is extremely powerful AoE damage tool, but making sure that she’s able to cast it on multiple targets is the difficult part.

 

 

SORCERER

Stacking Sorcerers gives extra ability power to your whole team. With three of them it’s +35, with six it’s +100. It not only empowers every champion of this class not called Kassadin, but also amplifies the ultimates of the rest of your team. There are seven Sorcerers in this game: Kassadin, Ahri, Lulu, Morgana, Veigar, Aurelion Sol and Karthus.

 

This synergy counters all the armor stackers, especially the Nobles. Stacking attack speed and tank items on Kassadin actually makes him a really good frontliner that’s also a Sorcerer. If she lives long enough and casts multiple ults, Lulu can significantly increase the durability of your team. Most of the comps that I’ve seen or played used Aurelion Sol as the primary backline threat, since his Special Ability is a really powerful nuke that can hit multiple targets, works similarly to Varus’ ability, but it’s faster and wider.

 

The biggest problem with stacking Sorcerers is not the possibility of getting hard countered by other players. It’s the Dragon. Having six of them Sorcs makes it basically impossible to defeat the NPC Dragons in the late game. That makes you not only lose HP, but also miss out on the chance of getting some more items. That being said, you can lose to Infernal Drake and still win the game, it’s just not something we would recommend.

 

Item-wise, we already talked about Kassadin, who’s an exception. Rest of Sorcerers work really well with mana and AP. If you have a good frontline to keep your Aurelion Sol alive, you can also place a Spear of Shojin on him.

 

That’s all the champion categories currently present in TFT. As you can see, there’s plenty of possibilities while constructing a perfect teamcomp.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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