Cultist Simulator – Why & How to Upgrade Your Followers
Followers have four levels:
- Acquaintance
- Believer
- Disciple
- Exalted
The higher a Follower has risen in the ranks of your Cult, the more effective they will be at their specific action. Here are the numbers:
- Believers have a 30% chance of success,
- Disciples have a 70% chance of success,
- All but Heart Followers have a 30% chance to die/vanish/go mad in case of a failure while carrying out their specific action or the current Explore Verb burglary,
- Exalted have a 100% chance of success.
To convert an Acquaintance to your cult: put your Cult card in the Talk Verb, add the Acquaintance and Notoriety/Mystique/a Corpse. Trappings are not required. Your Acquaintance will become a Believer.
To upgrade a Believer to a Disciple: put your Cult card in the Talk Verb, add the Believer’s card, and enough of your Cult’s founding Principle (i.e., the lore you used to found your Cult) to reach 7.
To exalt a Disciple: you will only be able to exalt Followers affiliated to your Cult’s founding principle: if you found a Cult dedicated to Lantern, for example, only Lantern Followers will ever be able to reach Exalted level. Secret Histories Cults cannot exalt Followers at all (but can upgrade them to Disciples using any Principle). You will need 21 of your founding Principle.