Deep Rock Galactic – General & Advanced Tips for Any Class
Articles, Misc. Guides /
15 May 2018
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- Inspect the starting room well.
- Toss those flares (they re-spawn quickly).
- If you are the 4th player to join, pick the class the team is missing.
- Pay attention to the number of flares on the ground and the color (says a lot about who’s been there and for how long).
- Pickaxes DO NOT deal with friendly fire.
- Tag Red Sugar as you see it if your teammates are wounded (a friendly subliminal reminder).
- You can “grab” ledges. Tap your jump button. You can also press and hold the jump.
- Don’t leave your scout behind while he/she gathers materials.
- Any number of Dwarves can join in on a press and hold action (2 Dwarves can resuscitate a fallen player faster than one).
- ANY Dwarf on the team can build the engie’s turrets (though some might not want you to).
- Look for the M.U.L.E before making it get up and move 3 feet.
- Use your laser pointer regularly (you might be the only one to see that resource the whole game).
- Tap your laser pointer regularly to keep track of the team’s position.
- Use your “shout” when you want the team’s attention.
- Check with your team before ordering a supply drop!
- Turning off the headlamp can make it easier to see the glow of, jadiz, eggs and so on.
- Bugs fear explosions.
Advanced Tips For Any Class
- Use the bugs’ fear of explosions against them.
- Anticipate friendly movement (walk behind, not in front).
- LISTEN to your teammates. The Dwarves have many voice prompts and unique sound effects. Example: If the engie hears the scout shout “Lights up!”, the engie should be checking the lit area for difficult to reach materials to platform.
- Environmental hazards — electric crystals, slime, and so on — affect the bugs too.
- Balance ammo consumption. Ammo drops give 50% to all, so swap weapons for maximum gain.
- Know when to use the terrain scanner.
- Kiting Praetorians 180 degrees is powerful and requires no ammo.
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