Divinity: Original Sin 2 Cheat Codes
Crafting Recipes
Note: Try to avoid crafting anything until near the end of Act 1 if you like your menus looking orderly. Crafting Recipes remain in your Recipe Menu in the EXACT order you discover them in. If having things scattered all over the place annoys you, then save all the recipe books you find, but DO NOT read them until you are ready to begin crafting. That being said, know that if you ask the Doctor if she has potions she teaches you the recipe for minor Healing Potions.
Weapons
Be aware, the weapons created will be at the level your character crafting them is currently at. So you might want to save these materials until later on so you can make higher-level weapons either to sell or use yourself.
Shiv = Sharp Piece of Metal + Cloth Scraps
Shiv = Sharp Piece of Metal + Leather Scraps
Sharp Stone on a Stick = Sharp Rock + Short Branch
Sharp Stone on a Big Branch = Sharp Rock + Long Branch
Big Tongs Roped Together = Tongs + Cloth Scraps
Big Tongs Roped Together = Tongs + Leather Scraps
Improv Wand = Short Stick + Skull
Improvised Staff = Long Branch + Shell
Potions
Minor Healing Potion = Empty Potion Bottle + Penny Pun Mushroom
Medium Healing Potion = Minor Healing Potion + Minor Healing Potion
Healing Potion = Medium Healing Potion + Medium Healing Potion
Healing Potion = Minor Healing Potion + Augmentor
Healing Potion = Medium Healing Potion + Augmentor
Huge Healing Potion = Healing Potion + Healing Potion
Huge Healing Potion = Healing Potion + Augmentor
Healing Elixer = Empty Potion Bottle + Yarrow Flower
Physical Armour Potion = Empty Potion Bottle + Amadouvier
Medium Physical Armour Potion = Physical Armour Potion + Physical Armour Potion
Large Physical Armour Potion = Medium Physical Armour Potion + Medium Physical Armour Potion
Large Physical Armour Potion = Physical Armour Potion + Augmentor
Large Physical Armour Potion = Medium Physical Armour Potion + Augmentor
Small Magic Armour Potion = Empty Potion Bottle + Whisperwood
Medium Magic Armour Potion = Small Magic Armour Potion + Small Magic Armour Potion
Large Magic Armour Potion = Medium Magic Armour Potion + Medium Magic Armour Potion
Large Magic Armour Potion = Small Magic Armour Potion + Augmentor
Large Magic Armour Potion = Medium Magic Armour Potion + Augmentor
Small Poison Bottle = Empty Potion Bottle + Fly Agaric Mushroom
Medium Poison Bottle = Small Poison Bottle + Small Poison Bottle
Large Poison Bottle = Medium Poison Bottle + Medium Poison Bottle
Large Poison Bottle = Small Poison Bottle + Augmentor
Large Poison Bottle = Medium Poison Bottle + Augmentor
Minor Finesse Potion = Empty Potion Bottle + Boletus
Minor Constitution Potion = Empty Potion Bottle + Farhengito
Minor Wits Potion = Empty Potion Bottle + Puffball
Altar of the Black Rose = Empty Potion + Blood Rose
Minor Resist All Potion = Empty Potion Bottle + Trumpet of Death
Grenades
Bottle Filled with Oil = Empty Bottle + Oil Source (Suggest Oil Barrel)
Fuse = Rope + Rope
Chemical Warefare = Empty Canister + Intestines
Fire Storm = Bottle Filled With Oil + Fuse
Nailbomb = Empty Grenade + Nails
Nailbomb = Empty Grenade + Broken Bottle
Oil Flask = Empty Flask + Oil Source (Suggest Oil Barrel)
Poison Flask = Empty Flask + Poison Source (Suggest Ooze Barrel)
Water ballon = Intestines + Water Source (Suggest Water Barrel)
Arrows
Arrow Shaft = Long Branch + Cutting Tool (I suggest keeping a level 1 Shiv)
Knockdown Arrowhead = Antler + Cutting Tool (I suggest keeping a level 1 Shiv)
Explosive Arrow = Arrow Shaft + Explosive Arrowhead
Fire Arrow = Arrow Shaft + Fire Arrowhead
Freezing Arrow = Arrow Shaft + Freezing Arrowhead
Knockdown Arrow = Arrow Shaft + Knockdown Arrowhead
Poison Arrow = Arrow Shaft + Poison Arrowhead
Slowdown Arrow = Arrow Shaft + Slowdown Arrowhead
Smokescreen Arrow = Arrow Shaft + Smokescreen Arrowhead
Static Cloud Arrow = Arrow Shaft + Static Cloud Arrowhead
Steam Cloud Arrow = Arrow Shaft + Steam Cloud Arrowhead
Stunning Arrow = Arrow Shaft + Stunning Arrowhead
Water Arrow = Arrow Shaft + Water Arrowhead
Armor
Thread = Hair + Hair
Thread and Needle = Thread + Needle
Food
Cooking Station = Cooking Pot (Limited Resource, choose locations carefully) + Fire/Campfire/Bonfire
Flour = Wheat + Mortar and Pestal (Seems to be a VERY rare item)
Dough = Flour + Water Source (Suggest Water Barrel)
Cheese Bread Dough = Dough + Cheese
Apple Pie Dough = Dough + Apple
Fish Pie Dough = Dough + Any Fish
Tomato Sauce = Tomato + Repair Hammer
Pumpkin Soup = Pumpkin + Cooking Station
Boiled Potato = Potato + Cooking Station
Cold Fries = Potato + Cutting Tool (I suggest keeping a level 1 Shiv)
Rivellon Fries = Cold Fries + Cooking Station
Dinner = Any Meat + Cooking Station
Dinner = Any Fish + Cooking Station
Elven Stew = Dinner + Tomato Sauce
Dwarven Stew = Dinner + Mug of Beer
Apple Juice = Empty Cup + Apple
Orange Juice = Empty Cup + Orange
Cup of Water = Empty Cup + Water Source (Suggest Water Barrel)
Cup of Tea = Cup of Water + Tea Herbs
Glass of Wine = Empty Cup + Grapes
Mug of Water = Empty Mug + Water Source (Suggest Water Barrel)
Mug of Beer = Empty Mug + Beer Barrel
Mug of Wine = Empty Mug + Grapes
Bottle of Water = Empty Bottle + Water Source (Suggest Water Barrel)
Objects
Backpack = Rope + Leather Scraps
Lockpicks = Soap + Any Key
Lockpicks x4 = Nails + Repair Hammer
Long Branch and Wood Chips = Log + Cutting Tool (I suggest keeping a level 1 Shiv)
Wood Pulp = Wood Chips + Water Source (Suggest Water Barrel)
Bucket with Water = Bucket + Water Source (Suggest Water Barrel)
Feather = Pillow + Cutting Tool (I suggest keeping a level 1 Shiv)
Inert Voodoo Doll = Wooden Figure + Needle
Runes
Bonedust = Any Bones + Mortar and Pestle (Seems to be a VERY rare item)
Skill Book Combinations
If you combine a skill book with another skill book then you get a brand new skill that requires both classes. This only appears to work with an elemental and non-elemental skill book. This is a quick list of the skills you can acquire this way.
Fire + Necromancy = Corpse Explosion (explode a corpse, deal damage)
Fire + Polymorph = Bleed Fire (enemies create fire surfaces when hit)
Fire + Warfare = Sparking Swings (melee attacks leap to the second target)
Fire + Hunter = Explosive Trap (set up a trap, explodes when approached)
Fire + Scoundrel = Sabotage (grenade or arrow in targets inventory explodes)
Fire + Summoning = Fire Infusion (minion switches to fire and learns fireball)Air + Necromancy = Vacuum Touch (damage, suffocation and silence)
Air + Polymorph = Vaporise (Turns surfaces into clouds and cures petrification and frozen)
Air + Warfare = Breathing Bubble (Immunity to clouds and suffocate)
Air + Hunter = Erratic Wisp (Target teleports randomly when hit)
Air + Scoundrel = Smoke Cover (Create a cloud centred on self)
Air + Summoning = Electric Infusion (minion switches to electric and learns electric discharge)Water + Necromancy = Blood Rain (douses fires, makes enemies bleed, blood everywhere)
Water + Polymorph = Healing Tears (generate tears that heal allies who move nearby)
Water + Warfare = Cleanse Wounds (heal, remove burn, disabled, decay, poison and bleed)
Water + Hunter = Cryotherapy (convert nearby frozen ground into magic armour)
Water + Scoundrel = Vampiric Hunger (50% life steal for two turns)
Water + Summoning = Water Infusion (minion switches to water and gains restoration)
Earth + Necromancy = Corrosive Spray (Cone of damage, acid and atrophy)
Earth + Polymorph = Turn to Oil (Converts water/blood to oil and removes stuck and shock)
Earth + Warfare = Oily Carapace (Consume nearby oil to gain physical armour)
Earth + Hunter = Throw Dust (Damage, Blind, Removes surfaces and clouds)
Earth + Scoundrel = Venom Coating (Adds poison damage to weapon attacks, 2 turns)
Earth + Summoning = Poison Infusion (minion switches to poison and gains poison dart)
All skill books will be of the elemental element except for Blood Rain (which is necromancy) and all infusions (which are summoning).
All skill books require level 1 in each of the two skills needed to make them, except Corrosive Spray which requires level 2 in each.
Information provided on what the skills do is a summary of the tooltip, rather than actual ability use. In many cases, the tooltip is a little vague.
The most amusing combination award goes to erratic wisp which you should use on your allies constantly.