Divinity: Original Sin 2 Cheat Codes - Magic Game World

Divinity: Original Sin 2 Cheat Codes

IMG_7607

Crafting Recipes

Note: Try to avoid crafting anything until near the end of Act 1 if you like your menus looking orderly. Crafting Recipes remain in your Recipe Menu in the EXACT order you discover them in. If having things scattered all over the place annoys you, then save all the recipe books you find, but DO NOT read them until you are ready to begin crafting. That being said, know that if you ask the Doctor if she has potions she teaches you the recipe for minor Healing Potions.

 

 

Weapons

Be aware, the weapons created will be at the level your character crafting them is currently at. So you might want to save these materials until later on so you can make higher-level weapons either to sell or use yourself.

 

Shiv = Sharp Piece of Metal + Cloth Scraps

Shiv = Sharp Piece of Metal + Leather Scraps

Sharp Stone on a Stick = Sharp Rock + Short Branch

Sharp Stone on a Big Branch = Sharp Rock + Long Branch

Big Tongs Roped Together = Tongs + Cloth Scraps

Big Tongs Roped Together = Tongs + Leather Scraps

Improv Wand = Short Stick + Skull

Improvised Staff = Long Branch + Shell

 

 

Potions

Minor Healing Potion = Empty Potion Bottle + Penny Pun Mushroom

Medium Healing Potion = Minor Healing Potion + Minor Healing Potion

Healing Potion = Medium Healing Potion + Medium Healing Potion

Healing Potion = Minor Healing Potion + Augmentor

Healing Potion = Medium Healing Potion + Augmentor

Huge Healing Potion = Healing Potion + Healing Potion

Huge Healing Potion = Healing Potion + Augmentor

Healing Elixer = Empty Potion Bottle + Yarrow Flower

Physical Armour Potion = Empty Potion Bottle + Amadouvier

Medium Physical Armour Potion = Physical Armour Potion + Physical Armour Potion

Large Physical Armour Potion = Medium Physical Armour Potion + Medium Physical Armour Potion

Large Physical Armour Potion = Physical Armour Potion + Augmentor

Large Physical Armour Potion = Medium Physical Armour Potion + Augmentor

Small Magic Armour Potion = Empty Potion Bottle + Whisperwood

Medium Magic Armour Potion = Small Magic Armour Potion + Small Magic Armour Potion

Large Magic Armour Potion = Medium Magic Armour Potion + Medium Magic Armour Potion

Large Magic Armour Potion = Small Magic Armour Potion + Augmentor

Large Magic Armour Potion = Medium Magic Armour Potion + Augmentor

Small Poison Bottle = Empty Potion Bottle + Fly Agaric Mushroom

Medium Poison Bottle = Small Poison Bottle + Small Poison Bottle

Large Poison Bottle = Medium Poison Bottle + Medium Poison Bottle

Large Poison Bottle = Small Poison Bottle + Augmentor

Large Poison Bottle = Medium Poison Bottle + Augmentor

Minor Finesse Potion = Empty Potion Bottle + Boletus

Minor Constitution Potion = Empty Potion Bottle + Farhengito

Minor Wits Potion = Empty Potion Bottle + Puffball

Altar of the Black Rose = Empty Potion + Blood Rose

Minor Resist All Potion = Empty Potion Bottle + Trumpet of Death

 

 

Grenades

Bottle Filled with Oil = Empty Bottle + Oil Source (Suggest Oil Barrel)

Fuse = Rope + Rope

Chemical Warefare = Empty Canister + Intestines

Fire Storm = Bottle Filled With Oil + Fuse

Nailbomb = Empty Grenade + Nails

Nailbomb = Empty Grenade + Broken Bottle

Oil Flask = Empty Flask + Oil Source (Suggest Oil Barrel)

Poison Flask = Empty Flask + Poison Source (Suggest Ooze Barrel)

Water ballon = Intestines + Water Source (Suggest Water Barrel)

 

 

Arrows

Arrow Shaft = Long Branch + Cutting Tool (I suggest keeping a level 1 Shiv)

Knockdown Arrowhead = Antler + Cutting Tool (I suggest keeping a level 1 Shiv)

Explosive Arrow = Arrow Shaft + Explosive Arrowhead

Fire Arrow = Arrow Shaft + Fire Arrowhead

Freezing Arrow = Arrow Shaft + Freezing Arrowhead

Knockdown Arrow = Arrow Shaft + Knockdown Arrowhead

Poison Arrow = Arrow Shaft + Poison Arrowhead

Slowdown Arrow = Arrow Shaft + Slowdown Arrowhead

Smokescreen Arrow = Arrow Shaft + Smokescreen Arrowhead

Static Cloud Arrow = Arrow Shaft + Static Cloud Arrowhead

Steam Cloud Arrow = Arrow Shaft + Steam Cloud Arrowhead

Stunning Arrow = Arrow Shaft + Stunning Arrowhead

Water Arrow = Arrow Shaft + Water Arrowhead

 

 

Armor

Thread = Hair + Hair

Thread and Needle = Thread + Needle

 

 

Food

Cooking Station = Cooking Pot (Limited Resource, choose locations carefully) + Fire/Campfire/Bonfire

Flour = Wheat + Mortar and Pestal (Seems to be a VERY rare item)

Dough = Flour + Water Source (Suggest Water Barrel)

Cheese Bread Dough = Dough + Cheese

Apple Pie Dough = Dough + Apple

Fish Pie Dough = Dough + Any Fish

Tomato Sauce = Tomato + Repair Hammer

Pumpkin Soup = Pumpkin + Cooking Station

Boiled Potato = Potato + Cooking Station

Cold Fries = Potato + Cutting Tool (I suggest keeping a level 1 Shiv)

Rivellon Fries = Cold Fries + Cooking Station

Dinner = Any Meat + Cooking Station

Dinner = Any Fish + Cooking Station

Elven Stew = Dinner + Tomato Sauce

Dwarven Stew = Dinner + Mug of Beer

Apple Juice = Empty Cup + Apple

Orange Juice = Empty Cup + Orange

Cup of Water = Empty Cup + Water Source (Suggest Water Barrel)

Cup of Tea = Cup of Water + Tea Herbs

Glass of Wine = Empty Cup + Grapes

Mug of Water = Empty Mug + Water Source (Suggest Water Barrel)

Mug of Beer = Empty Mug + Beer Barrel

Mug of Wine = Empty Mug + Grapes

Bottle of Water = Empty Bottle + Water Source (Suggest Water Barrel)

 

 

Objects

Backpack = Rope + Leather Scraps

Lockpicks = Soap + Any Key

Lockpicks x4 = Nails + Repair Hammer

Long Branch and Wood Chips = Log + Cutting Tool (I suggest keeping a level 1 Shiv)

Wood Pulp = Wood Chips + Water Source (Suggest Water Barrel)

Bucket with Water = Bucket + Water Source (Suggest Water Barrel)

Feather = Pillow + Cutting Tool (I suggest keeping a level 1 Shiv)

Inert Voodoo Doll = Wooden Figure + Needle

 

 

Runes

Bonedust = Any Bones + Mortar and Pestle (Seems to be a VERY rare item)

 

 

Skill Book Combinations

If you combine a skill book with another skill book then you get a brand new skill that requires both classes. This only appears to work with an elemental and non-elemental skill book. This is a quick list of the skills you can acquire this way.

 

Fire + Necromancy = Corpse Explosion (explode a corpse, deal damage)

Fire + Polymorph = Bleed Fire (enemies create fire surfaces when hit)

Fire + Warfare = Sparking Swings (melee attacks leap to the second target)

Fire + Hunter = Explosive Trap (set up a trap, explodes when approached)

Fire + Scoundrel = Sabotage (grenade or arrow in targets inventory explodes)

Fire + Summoning = Fire Infusion (minion switches to fire and learns fireball)Air + Necromancy = Vacuum Touch (damage, suffocation and silence)

 

Air + Polymorph = Vaporise (Turns surfaces into clouds and cures petrification and frozen)

Air + Warfare = Breathing Bubble (Immunity to clouds and suffocate)

Air + Hunter = Erratic Wisp (Target teleports randomly when hit)

Air + Scoundrel = Smoke Cover (Create a cloud centred on self)

Air + Summoning = Electric Infusion (minion switches to electric and learns electric discharge)Water + Necromancy = Blood Rain (douses fires, makes enemies bleed, blood everywhere)

 

Water + Polymorph = Healing Tears (generate tears that heal allies who move nearby)

Water + Warfare = Cleanse Wounds (heal, remove burn, disabled, decay, poison and bleed)

Water + Hunter = Cryotherapy (convert nearby frozen ground into magic armour)

Water + Scoundrel = Vampiric Hunger (50% life steal for two turns)

Water + Summoning = Water Infusion (minion switches to water and gains restoration)

 

Earth + Necromancy = Corrosive Spray (Cone of damage, acid and atrophy)

Earth + Polymorph = Turn to Oil (Converts water/blood to oil and removes stuck and shock)

Earth + Warfare = Oily Carapace (Consume nearby oil to gain physical armour)

Earth + Hunter = Throw Dust (Damage, Blind, Removes surfaces and clouds)

Earth + Scoundrel = Venom Coating (Adds poison damage to weapon attacks, 2 turns)

Earth + Summoning = Poison Infusion (minion switches to poison and gains poison dart)

 

All skill books will be of the elemental element except for Blood Rain (which is necromancy) and all infusions (which are summoning).

 

All skill books require level 1 in each of the two skills needed to make them, except Corrosive Spray which requires level 2 in each.

 

Information provided on what the skills do is a summary of the tooltip, rather than actual ability use. In many cases, the tooltip is a little vague.

 

The most amusing combination award goes to erratic wisp which you should use on your allies constantly.

 

  • 1 5

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

    View all posts
Subscribe
Notify of
guest

0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
0
Would love your thoughts, please comment.x
()
x