Divinity: Original Sin 2 - Skill Book Combinations - Magic Game World

Divinity: Original Sin 2 – Skill Book Combinations

Divinity: Original Sin 2 - Skill Book Combinations

If you combine a skill book with another skill book then you get a brand new skill that requires both classes. This only appears to work with an elemental and non-elemental skill book. This is a quick list of the skills you can acquire this way.

 

 

Combinations

Fire + Necromancy = Corpse Explosion

  • Explode a corpse, deal damage

 

Fire + Polymorph = Bleed Fire

  • Enemies create fire surfaces when hit

 

Fire + Warfare = Sparking Swings

  • Melee attacks leap to the second target

 

Fire + Hunter = Explosive Trap

  • Set up a trap, explodes when approached

 

Fire + Scoundrel = Sabotage

  • Grenade or arrow in target’s inventory explodes

 

Fire + Summoning = Fire Infusion

  • Minion switches to fire and learns fireball

 

Air + Necromancy = Vacuum Touch

  • Damage, suffocation, and silence

 

Air + Polymorph = Vaporise

  • Turns surfaces into clouds and cures petrification and frozen

 

Air + Warfare = Breathing Bubble

  • Immunity to clouds and suffocate

 

Air + Hunter = Erratic Wisp

  • Target teleports randomly when hit

 

Air + Scoundrel = Smoke Cover

  • Create a cloud centered on self

 

Air + Summoning = Electric Infusion

  • Minion switches to electric and learns electric discharge

 

Water + Necromancy = Blood Rain

  • Douses fires, makes enemies bleed, blood everywhere

 

Water + Polymorph = Healing Tears

  • Generate tears that heal allies who move nearby

 

Water + Warfare = Cleanse Wounds

  • Heal, remove burn, disabled, decay, poison, and bleed

 

Water + Hunter = Cyrotherapy

  • Convert nearby frozen ground into magic armor

 

Water + Scoundrel = Vampiric Hunger

  • 50% life steal for two turns

 

Water + Summoning = Water Infusion

  • Minion switches to water and gains restoration

 

Earth + Necromancy = Corrosive Spray

  • Cone of damage, acid, and atrophy

 

Earth + Polymorph = Turn to Oil

  • Converts water/blood to oil and removes stuck and shock

 

Earth + Warfare = Oily Carapace

  • Consume nearby oil to gain physical armor

 

Earth + Hunter = Throw Dust

  • Damage, Blind, Removes surfaces and clouds

 

Earth + Scoundrel = Venom Coating

  • Adds poison damage to weapon attacks, 2 turns

 

Earth + Summoning = Poison Infusion

  • Minion switches to poison and gains poison dart

 

All skillbooks will be of the elemental element except for Blood Rain (which is necromancy) and all infusions (which are summoning).

 

All skillbooks require level 1 in each of the two skills needed to make them, except Corrosive Spray which requires level 2 in each.

 

Information provided on what the skills do is a summary of the tooltip, rather than actual ability use. In many cases the tooltip is a little vague.

 

Most amusing combination award goes to erratic wisp which you should use on your allies constantly.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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