Dominions 5 - Commander Orders - Magic Game World

Dominions 5 – Commander Orders

Dominions 5 - Commander Orders

Commanders can be given orders just like squads. In the commander battle orders menu, the top four orders are specific, while the bottom four are general orders. Specific orders last for one turn, while general orders guide the commander’s actions for the rest of the combat.

 

Up to five specific orders can be scripted for a single commander. If a commander receives no orders, the AI will assign them to him.

 

Scripts of orders can be copied from one commander to another. Hold the mouse over the script you wish to copy and hold down the [Ctrl] key, and then hit a number key. The script will be stored under this number. Then, place the mouse over the <set battle orders> text of a commander to whom you wish to copy the script, and hit the same number key (without holding down [Ctrl]). The script will be copied to the new commander. You can store multiple scripts by using the 0-9 keys.

 

 

Specific Orders

Hold one turn – Hold position for one turn.

 

Hold or Fire missile weapon – Same as hold position, except that commander will fire a missile weapon.

 

Hold or Cast a spell – Same as hold position, except that commander will cast a spell (chosen by the AI) if possible. Only available for spellcasters.

 

Cast a specific spell – Cast a spell specified by the player if the commander has sufficient gems and there is a valid target in range. If one of those two conditions is not met, the AI will choose a spell to cast.

 

Attack one turn – Commander will move toward a random enemy for one turn and engage it in melee if possible.

 

 

General Orders

Stay behind troops – The commander will cast spells, fire missile weapons, and attempt to place himself or herself in the rearmost part of the army.

 

Attack – The commander will move towards enemies and attempt to engage them in melee

 

Cast Spells – The commander will cast spells chosen by the AI

 

Advance and cast spells – The commander will advance to be close to the front and cast spells. If possible, a few spells will be cast while advancing as well.

 

Retreat – The commander will attempt to route off the map.

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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