Dominions 5 - Retreats - Magic Game World

Dominions 5 – Retreats

Dominions 5 - Retreats

If units retreat from a battle, they will go to an adjacent province, or perhaps a friendly castle in the same province. To do this, a commander must be smart. Each commander will undergo a check and has a 75% chance of making a “smart” retreat. (If a unit is in native terrain, it will get a second chance to be smart at 50% if it fails its first check.

 

A smart leader will:

 

● Retreat into a fort in the same province if there is one

 

● Move to a random friendly-controlled adjacent province if no fort is present

 

A not-so-smart leader will:

 

● Move into a random adjacent province, even if not friendly and controlled.

 

Troops will follow a leader under whose command they are when they retreat if they pass a morale check. The squad morale bonus counts double for this, undisciplined units suffer a -3 penalty, and the squad morale penalty for skirmish formation also applies.

 

Troops that have lost their leader or who fail a check to follow their leader will individually check for being smart or not (with only a 50% chance of success, although the 50% second chance for natives still applies) and then retreat accordingly.

 

A unit or commander that retreats to an enemy province is killed.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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