Dominions 5 – Retreats
If units retreat from a battle, they will go to an adjacent province, or perhaps a friendly castle in the same province. To do this, a commander must be smart. Each commander will undergo a check and has a 75% chance of making a “smart” retreat. (If a unit is in native terrain, it will get a second chance to be smart at 50% if it fails its first check.
A smart leader will:
● Retreat into a fort in the same province if there is one
● Move to a random friendly-controlled adjacent province if no fort is present
A not-so-smart leader will:
● Move into a random adjacent province, even if not friendly and controlled.
Troops will follow a leader under whose command they are when they retreat if they pass a morale check. The squad morale bonus counts double for this, undisciplined units suffer a -3 penalty, and the squad morale penalty for skirmish formation also applies.
Troops that have lost their leader or who fail a check to follow their leader will individually check for being smart or not (with only a 50% chance of success, although the 50% second chance for natives still applies) and then retreat accordingly.
A unit or commander that retreats to an enemy province is killed.