Final Fantasy 15: Dungeon Locations Guide - Magic Game World

Final Fantasy 15: Dungeon Locations Guide

Final Fantasy 15: Dungeon Locations Guide

Search the indicated locations to find the corresponding dungeon and listed loot in the dungeon. Note: Some dungeons have locked doors at the end. You get the keys by completing different side quests and main quests.

 

final_fantasy_15_dungeon_locations

 

 

Costlemark Tower

Region: Duscae

Level: 55

Location: This is part of the “Treasure Beyond Measure” side quest. The dungeon entrance is found at the following location.

 

final_fantasy_15_costlemark_tower_dungeon_location

 

You can only enter it at night (after 20:00). The entrance is closed during the day. It is the hardest dungeon. It has a lot of high level enemy groups. At one point, you will reach an area where you have to activate tiles on the floor to use them as “elevators” and progress further. This puts you into a maze in which you must fight one group of enemies after the other. When you see a red button on the floor, do not step on it since it teleports you back to the dungeon entrance. After making your path through a seemingly endless labyrinth of enemies, you will fight a massive Boss. He drops a Royal Arm. One of the floor tiles that leds to the end-Boss is to the right of the red teleport button. This seems randomized and can be different for each player. Just use each floor tile once and use the red teleport button as a reference point. Come very well prepared with 99 health potions (especially when playing on the Normal difficulty). This dungeon can last 2 to 3 hours, depending on how lucky you get with the floor tiles.
Loot: N/A

 

 

Crestholm Channels

Region: Leide

Level: 50

Location: It is a very lengthy high level dungeon. You can reach it from the start, but you should wait until after completing the story. In the dungeon, you have to find and activate four control panels that will open a gate, allowing you to reach the Boss. The entrance can be tricky to locate –- look for an opening in the fence near the map location.

 

final_fantasy_15_crestholm_channels_dungeon_map_location

 

Go through the fence

 

final_fantasy_15_crestholm_channels_dungeon_fence_location

 

and down the stairs to reach a ladder that leads into the dungeon.

Loot: Auto-changer accessory

 

 

Daurell Caverns

Region: Duscae

Level: 28

Location: To reach this dungeon, follow the path from the road (just north of the entrance, north of the road tunnel). The dungeon entrance is found at the following location.

 

final_fantasy_15_daurell_caverns_dungeon_location

 

It is recommended for Level 28 in the quest list, but there are some level 40+ enemies in it. The dungeon is a large cave. There is also a fishing hole in it. The cave system can be somewhat confusing — so go to your side quest list and select the dungeon as your active quest. It will show you the path with waypoints. Open your in-game map if you get lost; the outlines of the paths can be seen there.
Loot: N/A

 

 

Fociough Hollow

Region: Leide

Location: This is part of the main quest during Chapter 6. It is a very simple dungeon. It is recommended to be at least Level 30 before entering it, as you will fight a Level 30 Naga.

Loot: N/A

 

 

Greyshire Glacial Grotto

Region: Cleigne

Location: This is part of the main quest in Chapter 3. It is recommended to be at least Level 19 before entering it.

Loot: Armiger

 

 

Keycatrich Trench

Region: Leide

Location: It is part of the main quest in Chapter 2. It is recommended to be at least Level 12 before entering it.

Loot: Royal Tomb and Armiger weapon

 

 

Malmalem Thicket

Region: Cleigne

Level: 35

Location: This is a part of the “All Set To Set Sail” main quest in Chapter 6. The dungeon entrance is found at the following location.

 

final_fantasy_15_malmalem_thicket_dungeon_location

 

It is a relatively short and straight forward dungeon. There is a mini-Boss at the end and a Royal Tomb that contains a Royal Weapon.

Loot: Armiger Weapon

 

 

Pitioss-Ruins

Region: Cleigne

Location: You can only reach this dungeon after unlocking the Regalia Type F. Then, go to Lestallum

 

final_fantasy_15_lestallum_location

 

between 21:00 and 5:00. Go to the far east of town to find a window

 

final_fantasy_15_pitioss_ruins_window_location

 

you can interact with. This only works between 21:00 and 5:00. After interacting with the window, you will get a new quest. Follow the quest to end up right before the dungeon entrance.

 

final_fantasy_15_pitioss_ruins_dungeon_location

 

At one point in the quest, you will have to reach a point far off the map (to the north of the vulcano in Cleigne). In order to reach it, you must land the Regalia Type-F (flying car) on a very small dirt road. There is a very limited space and it is not easy to land in this area. After successfully landing, you must go up the ruins to the quest marker and pick up an item. This gives you 50,000 XP and you end up in front of the dungeon entrance. Jump through the broken fence (where you just picked up the quest item) to enter the dungeon. It can only be entered at night (after 20:00). Just wait until nightfall. There are no enemies in this dungeon. It is a very complex maze that will test your coordination skills.

Loot: N/A

 

 

Steyliff Grove

Region: Cleigne

Location: This is part of the main quest in Chapter 7. The dungeon is only open at night. It is recommended to be at least Level 32 before entering it, as you will fight a Level 32 Quetzalcoatl.

Loot: Royal Tomb – Tomb Of The Rogue, Star Of The Rogue Armiger

 

 

The Boulves Mines

Region: Leide

Level: 50

Location: It can be reached from the start. The dungeon entrance is found at the following location in the Leide region, near the coast at the base of the mountain. There is one Level 52 Aramusha in it. The other enemies are Level 7 and very easy to kill. When playing on the Easy difficulty, you will also get auto-revived and can do this relatively early in the game. The dungeon is basically a mine with multiple layers. Ride the elevator three times and follow the path. At the end, push through a tight opening in a wall to find a Royal Tomb deep within the dungeon. If you get lost at any point, use the in-game map and activate this dungeon’s side quest to see waypoint markers. After looting the Royal Tomb, you may notice a locked vault door that can only be unlocked after obtaining the key for it, which is specified in the “Secret dungeons” info listed above.
Loot: This is a Royal Tomb.

 

 

The Myrlwood

Region: Cleigne

Level: 35

Location: The dungeon entrance is found at the following location

 

final_fantasy_15_myrlwood_dungeon_location

 

in the north-west of Cleigne. It is a very quick dungeon with one mini-Boss at the end. There is a Royal Tomb at the end. It is recommended to be at least Level 38 before entering it, as you will fight a Level 38 Treant.

Loot: N/A

 

 

The Rock Of Ravatogh

Region: Cleigne

Level: 30

Location: This is part of the “Rock Of Ravatogh” side quest. The dungeon entrance is found at the following location.

 

final_fantasy_15_rock_of_ravatogh_dungeon_location

 

This dungeon contains a lot of smaller enemies. You have to climb to the top of a vulcano and open the Royal Tomb. It is a long climb, butthe enemies are not a big threat if you are a sufficient level. There is no Boss in this dungeon; it is geared more towards exploration.
Loot: Armiger weapon – Mace Of The Fierce

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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