Friday the 13th: The Game Jason's Stat Guide - Magic Game World

Friday the 13th: The Game Jason’s Stat Guide

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We gave each Jason a strength and a weakness to help bring some gameplay variety to each Jason. Let me give some definitions to the strengths and weaknesses.

 

 

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J2 Strengths

Can Run – Pretty self-explanatory. 😉

Traps – This Jason starts with more traps than others. Right now, that number is 6.

Morph – Faster cooldown, so he can morph more frequently than other Jasons.

 

 

J2 Weaknesses

Shift – Slower cooldown on this ability.

Defense – This Jason has lower HP and lower chance to successfully block attacks.

Waterspeed – This Jason is very slow in the water.

 

 

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J3 Strengths

Can Run – Same speed as J2

Weapon Strength – This Jason can deal more damage with his weapon against counselors.

Grip Strength – It’s harder to “wiggle” out of this Jason’s grasp, once he grabs you.

 

 

J3 Weaknesses

Stun Resistance – This Jason gets stunned more frequently than others.

Sense – Once sense is activated, it doesn’t last very long for this Jason.

Stalk – Similiar to “sense” in that it doesn’t last as long.

 

 

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J6 Strengths

Throwing Knives – This Jason starts with 4 knives. Other Jasons have to find them during a match.

Sense – This Jason’s sense lasts longer once activated.

Shift – Faster cooldown on this ability.

 

 

J6 Weaknesses

Defense – This Jason has lower HP and lower chance to successfully block attacks.

Can’t Run – Has a “fast walk” but can’t run like J2 and J3.

Morph – The cooldown for using this ability takes longer, so this Jason can’t Morph as often during a match.

 

 

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J7 Strengths

Sense – Faster cooldown with this ability.

Water Speed – Very fast in water, slightly faster that the boat. 😉

Grip Strength – It’s harder to “wiggle” out of this Jason’s grasp, once he grabs you.

 

 

J7 Weaknesses

Can’t Run – Can fast walk, but can’t run like J2 and J3.

Traps – This Jason only has 2 traps to use.

Shift – Slower cooldown on this ability.

 

 

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J8 Strengths

Water Speed – Very fast in water, slightly faster that the boat. 😉

Destruction – Reduced amount of hits required to break doors/walls.

Stalk – This Jason can remain in “Stalk” longer than others.

 

 

J8 Weaknesses

Sense – Once sense is activated, it doesn’t last very long for this Jason.

Can’t Run – Can fast walk, but can’t run like J2 and J3.

Grip Strength – Counselors can break free from this Jason’s grasp faster than others.

 

 

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J9 Strengths

Shift – Faster cooldown on this ability.

Stun Resistance – The chance this Jason will be stunned will be lower.

Stalk – This Jason can remain in “Stalk” longer than others.

 

 

J9 Weaknesses

Can’t Run – Can fast walk, but can’t run like J2 and J3.

Less Hit Points – This Jason has lower HP than other Jasons.

Traps – This Jason only has 2 traps to use.

 

 

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Savini Jason Strengths

Shift – Faster cooldown on this ability.

Weapon Strength – This Jason can deal more damage with his weapon against counselors.

Destruction – Reduced amount of hits required to break doors/walls.

 

 

Savini Jason Weaknesses

Water Speed – This Jason is very slow in the water.

Can’t Run – Can fast walk, but can’t run like J2 and J3.

Grip Strength – Counselors can break free from this Jason’s grasp faster than others.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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