Friday the 13th: The Game Jason’s Stat Guide
We gave each Jason a strength and a weakness to help bring some gameplay variety to each Jason. Let me give some definitions to the strengths and weaknesses.
J2 Strengths
Can Run – Pretty self-explanatory. 😉
Traps – This Jason starts with more traps than others. Right now, that number is 6.
Morph – Faster cooldown, so he can morph more frequently than other Jasons.
J2 Weaknesses
Shift – Slower cooldown on this ability.
Defense – This Jason has lower HP and lower chance to successfully block attacks.
Waterspeed – This Jason is very slow in the water.
J3 Strengths
Can Run – Same speed as J2
Weapon Strength – This Jason can deal more damage with his weapon against counselors.
Grip Strength – It’s harder to “wiggle” out of this Jason’s grasp, once he grabs you.
J3 Weaknesses
Stun Resistance – This Jason gets stunned more frequently than others.
Sense – Once sense is activated, it doesn’t last very long for this Jason.
Stalk – Similiar to “sense” in that it doesn’t last as long.
J6 Strengths
Throwing Knives – This Jason starts with 4 knives. Other Jasons have to find them during a match.
Sense – This Jason’s sense lasts longer once activated.
Shift – Faster cooldown on this ability.
J6 Weaknesses
Defense – This Jason has lower HP and lower chance to successfully block attacks.
Can’t Run – Has a “fast walk” but can’t run like J2 and J3.
Morph – The cooldown for using this ability takes longer, so this Jason can’t Morph as often during a match.
J7 Strengths
Sense – Faster cooldown with this ability.
Water Speed – Very fast in water, slightly faster that the boat. 😉
Grip Strength – It’s harder to “wiggle” out of this Jason’s grasp, once he grabs you.
J7 Weaknesses
Can’t Run – Can fast walk, but can’t run like J2 and J3.
Traps – This Jason only has 2 traps to use.
Shift – Slower cooldown on this ability.
J8 Strengths
Water Speed – Very fast in water, slightly faster that the boat. 😉
Destruction – Reduced amount of hits required to break doors/walls.
Stalk – This Jason can remain in “Stalk” longer than others.
J8 Weaknesses
Sense – Once sense is activated, it doesn’t last very long for this Jason.
Can’t Run – Can fast walk, but can’t run like J2 and J3.
Grip Strength – Counselors can break free from this Jason’s grasp faster than others.
J9 Strengths
Shift – Faster cooldown on this ability.
Stun Resistance – The chance this Jason will be stunned will be lower.
Stalk – This Jason can remain in “Stalk” longer than others.
J9 Weaknesses
Can’t Run – Can fast walk, but can’t run like J2 and J3.
Less Hit Points – This Jason has lower HP than other Jasons.
Traps – This Jason only has 2 traps to use.
Savini Jason Strengths
Shift – Faster cooldown on this ability.
Weapon Strength – This Jason can deal more damage with his weapon against counselors.
Destruction – Reduced amount of hits required to break doors/walls.
Savini Jason Weaknesses
Water Speed – This Jason is very slow in the water.
Can’t Run – Can fast walk, but can’t run like J2 and J3.
Grip Strength – Counselors can break free from this Jason’s grasp faster than others.