Grimoire : Heralds of the Winged Exemplar – Beginner’s Guide to Classes
Martial_skill_point_multiplier / Physical_skill_point_multiplier / Mental_skill_point_multiplier
Skill_point_multiplier_Sum / XP_requirement for Level 2 / Patron
Assassin The Assassin is the master of lethal arts of murder and poisoning.
1.0/0.8/0.5
2.3/ 2100 XP/patron: Night
Bard The Bard is a wandering performer who acquires many skills in his journeys.
0.4/1.0/0.3
1.7/ 1250 XP/patron: Harmony
Berserker The Berserker is a barbarian who manifests a terrible bloodlust in battle.
1.0/0.7/0.4
2.1/ 1000 XP/patron: Skulls
Cleric The Cleric server a deity and acquires holy power through prayer and devotion.
0.2/0.5/1.0
1.7/ 1250 XP/patron: Light
Jester The Jester is no laughing matter, often sending foes to death with a smile.
1.0/0.7/0.6
2.3/ 2400 XP/patron: Mirth
Metalsmith The Metalsmith studies the construction, use and employment of weapons.
1.0/0.5/0.4
1.9/ 850 XP/patron: Anvils
Necromancer The Necromancer learns unholy secrets by consulting with the dead and demons.
0.1/0.1/1.0
1.2/ 1800 XP/patron: Death
Pirate The Pirate is a seafaring rogue who hungers for swordplay, robbery and booty.
1.0/0.6/0.4
2.0/ 1400 XP/patron: Oceans
Ranger The Ranger acquires his skills in the forest, tracking animals and hunting.
0.7/1.0/0.3
2.0/ 900 XP/patron: Nature
Sage The Sage is an avid scholar who strives to unearth the riches found in books.
0.1/0.1/1.0
1.2/ 750 XP/patron: Truth
Templar The Templar is a holy knight who quests after adventure and good deeds.
1.0/0.5/0.3
1.8/ 1350 XP/patron: Swords
Thaumaturge The Thaumaturge harnesses the primitive forces of nature and the elements.
0.1/0.4/1.0
1.5/ 1150 XP/patron: Earth
Thief The Thief develops expertise in the arts of robbery and skullduggery.
0.5/1.0/0.4
1.9/ 850 XP/patron: Shadows
Warrior The Warrior pursues mastery of all martial arts to secure victory in combat.
1.0/0.5/0.2
1.7/ 1000 XP/patron: Valor
Wizard The Wizard practices the ancient arts of magic, weaving spells and illusions.
0.1/0.4/1.0
1.5/ 1200 XP/patron: Magic
15 Classes Total:
7 Martial classes: Assassin, Berserker, Jester, Metalsmith, Pirate, Templar, Warrior.
3 Physical classes: Bard, Ranger, Thief.
5 Mental classes: Cleric, Necromancer, Sage, Thaumaturge, Wizard.
Classes sorted by total skill gains (and XP to level up to 2nd level):
Assassin 2.3
2100 XP
Jester 2.3
2400 XP
Berserker 2.1
1000
Ranger 2.0
900
Pirate 2.0
1400
Metalsmith 1.9
850
Thief 1.9
850
Templar 1.8
1350
Warrior 1.7
1000
Bard 1.7
1250
Cleric 1.7
1250
Thaumaturge 1.5
1150
Wizard 1.5
1200
Sage 1.2
750
Necromancer 1.2
1800
Classes sorted by XP required for Level 2:
Jester 2400
Assassin 2100
Necromancer 1800
Pirate 1400
Templar 1350
Bard 1250
Cleric 1250
Wizard 1200
Thaumaturge 1150
Berserker 1000
Warrior 1000
Ranger 900
Metalsmith 850
Thief 850
Sage 750