Grimoire : Heralds of the Winged Exemplar - Beginner's Guide to Classes - Magic Game World

Grimoire : Heralds of the Winged Exemplar – Beginner’s Guide to Classes

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Martial_skill_point_multiplier / Physical_skill_point_multiplier / Mental_skill_point_multiplier

Skill_point_multiplier_Sum / XP_requirement for Level 2 / Patron

 

 

Assassin The Assassin is the master of lethal arts of murder and poisoning.

1.0/0.8/0.5

2.3/ 2100 XP/patron: Night

 

 

Bard The Bard is a wandering performer who acquires many skills in his journeys.

0.4/1.0/0.3

1.7/ 1250 XP/patron: Harmony

 

 

Berserker The Berserker is a barbarian who manifests a terrible bloodlust in battle.

1.0/0.7/0.4

2.1/ 1000 XP/patron: Skulls

 

 

Cleric The Cleric server a deity and acquires holy power through prayer and devotion.

0.2/0.5/1.0

1.7/ 1250 XP/patron: Light

 

 

Jester The Jester is no laughing matter, often sending foes to death with a smile.

1.0/0.7/0.6

2.3/ 2400 XP/patron: Mirth

 

 

Metalsmith The Metalsmith studies the construction, use and employment of weapons.

1.0/0.5/0.4

1.9/ 850 XP/patron: Anvils

 

 

Necromancer The Necromancer learns unholy secrets by consulting with the dead and demons.

0.1/0.1/1.0

1.2/ 1800 XP/patron: Death

 

 

Pirate The Pirate is a seafaring rogue who hungers for swordplay, robbery and booty.

1.0/0.6/0.4

2.0/ 1400 XP/patron: Oceans

 

 

Ranger The Ranger acquires his skills in the forest, tracking animals and hunting.

0.7/1.0/0.3

2.0/ 900 XP/patron: Nature

 

 

Sage The Sage is an avid scholar who strives to unearth the riches found in books.

0.1/0.1/1.0

1.2/ 750 XP/patron: Truth

 

 

Templar The Templar is a holy knight who quests after adventure and good deeds.

1.0/0.5/0.3

1.8/ 1350 XP/patron: Swords

 

 

Thaumaturge The Thaumaturge harnesses the primitive forces of nature and the elements.

0.1/0.4/1.0

1.5/ 1150 XP/patron: Earth

 

 

Thief The Thief develops expertise in the arts of robbery and skullduggery.

0.5/1.0/0.4

1.9/ 850 XP/patron: Shadows

 

 

Warrior The Warrior pursues mastery of all martial arts to secure victory in combat.

1.0/0.5/0.2

1.7/ 1000 XP/patron: Valor

 

 

Wizard The Wizard practices the ancient arts of magic, weaving spells and illusions.

0.1/0.4/1.0

1.5/ 1200 XP/patron: Magic

 

 

15 Classes Total:

7 Martial classes: Assassin, Berserker, Jester, Metalsmith, Pirate, Templar, Warrior.

 

3 Physical classes: Bard, Ranger, Thief.

 

5 Mental classes: Cleric, Necromancer, Sage, Thaumaturge, Wizard.

 

Classes sorted by total skill gains (and XP to level up to 2nd level):

 

Assassin 2.3

2100 XP

 

 

Jester 2.3

2400 XP

 

 

Berserker 2.1

1000

 

 

Ranger 2.0

900

 

 

Pirate 2.0

1400

 

 

Metalsmith 1.9

850

 

 

Thief 1.9

850

 

 

Templar 1.8

1350

 

 

Warrior 1.7

1000

 

 

Bard 1.7

1250

 

 

Cleric 1.7

1250

 

 

Thaumaturge 1.5

1150

 

 

Wizard 1.5

1200

 

 

Sage 1.2

750

 

 

Necromancer 1.2

1800

 

 

Classes sorted by XP required for Level 2:

Jester 2400

 

Assassin 2100

 

Necromancer 1800

 

Pirate 1400

 

Templar 1350

 

Bard 1250

 

Cleric 1250

 

Wizard 1200

 

Thaumaturge 1150

 

Berserker 1000

 

Warrior 1000

 

Ranger 900

 

Metalsmith 850

 

Thief 850

 

Sage 750

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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