Grimoire : Heralds of the Winged Exemplar – Class Skill Point on Levelup and XP Required
Keep in mind your points are randomized on levelup, some lucky rolls (on some classes) getting 30+ total skill points.
Martial / Physical / Mental point ratio: Skill total / Xp 1st level: Patron
Assassin The Assassin is the master of lethal arts of murder and poisoning.
1.0/0.8/0.5 : 2.3/ 2100 XP/patron: Night
Bard The Bard is a wandering performer who acquires many skills in his journeys.
0.4/1.0/0.3 : 1.7/ 1250 XP/patron: Harmony
Berserker The Berserker is a barbarian who manifests a terrible bloodlust in battle.
1.0/0.7/0.4 : 2.1/ 1000 XP/patron: Skulls
Cleric The Cleric server a deity and acquires holy power through prayer and devotion.
0.2/0.5/1.0 : 1.7/ 1250 XP/patron: Light
Jester The Jester is no laughing matter, often sending foes to death with a smile.
1.0/0.7/0.6 : 2.3/ 2400 XP/patron: Mirth
Metalsmith The Metalsmith studies the construction, use and employment of weapons.
1.0/0.5/0.4 : 1.9/ 850 XP/patron: Anvils
Necromancer The Necromancer learns unholy secrets by consulting with the dead and demons.
0.1/0.1/1.0 : 1.2/ 1800 XP/patron: Death
Pirate The Pirate is a seafaring rogue who hungers for swordplay, robbery and booty.
1.0/0.6/0.4 : 2.0/ 1400 XP/patron: Oceans
Ranger The Ranger acquires his skills in the forest, tracking animals and hunting.
0.7/1.0/0.3 : 2.0/ 900 XP/patron: Nature
Sage The Sage is an avid scholar who strives to unearth the riches found in books.
0.1/0.1/1.0: 1.2/ 750 XP/patron: Truth
Templar The Templar is a holy knight who quests after adventure and good deeds.
1.0/0.5/0.3 : 1.8/ 1350 XP/patron: Swords
Thaumaturge The Thaumaturge harnesses the primitive forces of nature and the elements.
0.1/0.4/1.0 : 1.5/ 1150 XP/patron: Earth
Thief The Thief develops expertise in the arts of robbery and skullduggery.
0.5/1.0/0.4 : 1.9/ 850 XP/patron: Shadows
Warrior The Warrior pursues mastery of all martial arts to secure victory in combat.
1.0/0.5/0.2 : 1.7/ 1000 XP/patron: Valor
Wizard The Wizard practices the ancient arts of magic, weaving spells and illusions.
0.1/0.4/1.0 : 1.5/ 1200 XP/patron: Magic
15 Classes Total:
7 Martial classes: Assassin, Berserker, Jester, Metalsmith, Pirate, Templar, Warrior.
3 Physical classes: Bard, Ranger, Thief.
5 Mental classes: Cleric, Necromancer, Sage, Thaumaturge, Wizard.
Classes sorted by total skill gains (and XP to level up to 2nd level):
Assassin 2.3 : 2100 XP
Jester 2.3 : 2400 XP
Berserker 2.1 : 1000
Ranger 2.0 : 900
Pirate 2.0 : 1400
Metalsmith 1.9 : 850
Thief 1.9 : 850
Templar 1.8 : 1350
Warrior 1.7 : 1000
Bard 1.7 : 1250
Cleric 1.7 : 1250
Thaumaturge 1.5 : 1150
Wizard 1.5 : 1200
Sage 1.2 : 750
Necromancer 1.2 : 1800