Grimoire : Heralds of the Winged Exemplar - Class Skill Point on Levelup and XP Required - Magic Game World

Grimoire : Heralds of the Winged Exemplar – Class Skill Point on Levelup and XP Required

Grimoire : Heralds of the Winged Exemplar - Class Skill Point on Levelup and XP Required

Keep in mind your points are randomized on levelup, some lucky rolls (on some classes) getting 30+ total skill points.

 

 

Martial / Physical / Mental point ratio: Skill total / Xp 1st level: Patron

Assassin The Assassin is the master of lethal arts of murder and poisoning.

1.0/0.8/0.5 : 2.3/ 2100 XP/patron: Night

 

 

Bard The Bard is a wandering performer who acquires many skills in his journeys.

0.4/1.0/0.3 : 1.7/ 1250 XP/patron: Harmony

 

 

Berserker The Berserker is a barbarian who manifests a terrible bloodlust in battle.

1.0/0.7/0.4 : 2.1/ 1000 XP/patron: Skulls

 

 

Cleric The Cleric server a deity and acquires holy power through prayer and devotion.

0.2/0.5/1.0 : 1.7/ 1250 XP/patron: Light

 

 

Jester The Jester is no laughing matter, often sending foes to death with a smile.

1.0/0.7/0.6 : 2.3/ 2400 XP/patron: Mirth

 

 

Metalsmith The Metalsmith studies the construction, use and employment of weapons.

1.0/0.5/0.4 : 1.9/ 850 XP/patron: Anvils

 

 

Necromancer The Necromancer learns unholy secrets by consulting with the dead and demons.

0.1/0.1/1.0 : 1.2/ 1800 XP/patron: Death

 

 

Pirate The Pirate is a seafaring rogue who hungers for swordplay, robbery and booty.

1.0/0.6/0.4 : 2.0/ 1400 XP/patron: Oceans

 

 

Ranger The Ranger acquires his skills in the forest, tracking animals and hunting.

0.7/1.0/0.3 : 2.0/ 900 XP/patron: Nature

 

 

Sage The Sage is an avid scholar who strives to unearth the riches found in books.

0.1/0.1/1.0: 1.2/ 750 XP/patron: Truth

 

 

Templar The Templar is a holy knight who quests after adventure and good deeds.

1.0/0.5/0.3 : 1.8/ 1350 XP/patron: Swords

 

 

Thaumaturge The Thaumaturge harnesses the primitive forces of nature and the elements.

0.1/0.4/1.0 : 1.5/ 1150 XP/patron: Earth

 

 

Thief The Thief develops expertise in the arts of robbery and skullduggery.

0.5/1.0/0.4 : 1.9/ 850 XP/patron: Shadows

 

 

Warrior The Warrior pursues mastery of all martial arts to secure victory in combat.

1.0/0.5/0.2 : 1.7/ 1000 XP/patron: Valor

 

 

Wizard The Wizard practices the ancient arts of magic, weaving spells and illusions.

0.1/0.4/1.0 : 1.5/ 1200 XP/patron: Magic

 

 

15 Classes Total:

7 Martial classes: Assassin, Berserker, Jester, Metalsmith, Pirate, Templar, Warrior.

 

3 Physical classes: Bard, Ranger, Thief.

 

5 Mental classes: Cleric, Necromancer, Sage, Thaumaturge, Wizard.

 

Classes sorted by total skill gains (and XP to level up to 2nd level):

 

Assassin 2.3 : 2100 XP

Jester 2.3 : 2400 XP

Berserker 2.1 : 1000

Ranger 2.0 : 900

Pirate 2.0 : 1400

Metalsmith 1.9 : 850

Thief 1.9 : 850

Templar 1.8 : 1350

Warrior 1.7 : 1000

Bard 1.7 : 1250

Cleric 1.7 : 1250

Thaumaturge 1.5 : 1150

Wizard 1.5 : 1200

Sage 1.2 : 750

Necromancer 1.2 : 1800

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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