Hand of Fate 2 - Steel (or Empire) Units - Magic Game World

Hand of Fate 2 – Steel (or Empire) Units

Hand of Fate 2 - Steel (or Empire) Units

All of the Steel units have a special damage reduction of 3, which favors heavy weapons to deal with them. They use swords, spears, shields and muskets.

 

  • The Basic units wield swords and shields. After a few attacks in a row, they will raise their shield (as evidenced by a deep-blue hue) and you will need a Bash Attack to stun them and keep damaging them. Their Counter Attack will be a Light Attack.

 

  • The Phalanx are equipped with spears and tower shields, and can be a nasty bunch. They are able to Counter Attack as you’re bashing them so don’t let your finger stray too far from your counter key while fighting those. If you keep on wailing them after they’re stunned, they will CA with a Heavy Attack with a long delay and reach dodge sideways. My favored way of dealing with them is to bash one with a 2H while watching out for a LA and then switching targets. As of patch 1.0.8, you can now stun these guys during their HA with a Block Breaker.

 

  • The Muskets have a rifle and a bayonet, they attack at range and should be prioritized at the start of fight. You can deflect their shot with the Basic Shield or the Ward of the Innocent. When fighting them in melee, they will occasionally CA with a slow LA.

 

  • The Captain has a saber, a pistol and armor. His running attacks are Heavy Attacks, and his stationary attacks are either LA (saber) or HA (pistol). The running attacks can be disruptive if you don’t deal with him early in the fight. Watch out for the pistol attack, you don’t want to roll into that! You can riposte his LA.

 

  • The General has a saber, a pistol and a horn. The horn calls for an AoE ranged attack which can be annoying but easily dodgeable. He has no armor so he’s actually more fragile than a Captain. He uses the same heavy running attack, and the same saber (light) / pistol (heavy) counterattacks.

 

  • The Knight is dual-wielding long swords and has a massive armor. His running attack will either be a regular LA, or a chain of 3 LA, similar to a Berserker of Frost, except riposte won’t be of use against that armor. When spamming Block Breaks on him, he will mostly answer with 2 HA with deceptive range so be sure to dodge those sideways. When his armor is broken it will basically be the same, although he can also CA with a LA that you can riposte.

 

 

Steel Hp – Armor – Dam. Red.DamagePassive Attack – Counter Attack

Basic – 100 – 0 – 3 – none – Light – Light

 

Phalanx – 100 – 0 – 3 – none – Light – Heavy

 

Muskets – 100 – 0 – 3 – 8 – Range – Light

 

Captain – none – 100 – 3 – none – Heavy / Light – Heavy / Light

 

General – none – 0 – 3 – none – Range AoE / Heavy – Heavy / Light

 

Knight – none – 300+ – 3 – none – Light / 3 Lights – Heavy / Light

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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