Hollow Knight – Final Bosses Guide
Final Bosses in Hollow Knight.
Black Egg Temple (Final Bosses) Guide
Hollow Knight
Location of Hollow Knight Boss:
Requirements to access: Slay the 3 Dreamers (Lurien, Monomon, Herrah)
Required to beat game: Yes
Boss Attacks:
-Triple swipe
-Ground dash
-Dive to ground followed by columns of fire
-Continuous shot of blobs whose arc slowly moves upwards
-Blob spam from location in air
-Slightly tracking series of slams from mid-air
-Counter-swipe
Dodging Strategies:
-Parry or dash away before the swipes start
-Double jump over
-Find gap in the spots on the ground indicating where the columns will spawn
-Find gap between blobs to dash towards him (gaps will be wider if you’re farther away)
-Walk around and carefully watch the blob arcs
-Dash back and forth right before he’s going to slam down
-Don’t be over-zealous in attacking, or parry
Best Attack Opportunities:
-After jumping over his dash
-After his attacks involving blobs
-When he’s stabbing himself with his nail
Best Healing Opportunities:
-When he’s stabbing himself with his nail
-During his blob attacks if you stick near the edges of the room
Rewards:
Normal ending
Achievement: Hollow Knight / Sealed Siblings
Notes:
-After a few staggers he starts to fight the infection by stabbing himself.
-While the Hollow Knight does get “stronger” when he starts doing blob attacks after a few staggers, his ability to attack you decreases when you deal increasing amounts of damage to him beyond that phase change.
-Shade Cloak (optional) allows for easy dodging of his triple swipe and ground dash if you time your shadow dash to go through him as he attacks.
Radiance
Requirements to access: Void Heart charm
Required to beat game: No
Boss Attacks:
-Series of four walls of randomly spaced spears (from left, right, or top)
-Circle of spears that move outwards
-Triple series of radial beams of light
-Vertical beam of light that travels across the screen
-Three homing balls of light that spawn in one at a time
-Phase 2 – Add spikes that cover alternating halves of the floor
-Phase 3 – Change to spikes that cover edges of the floor and only do randomly spaced lines of spears from top
-Phase 4 – Change from solid floor to several stationary platforms
-Phase 5 – Climb up series of platforms with only single beam of light every few seconds
Dodging Strategies:
-Double jump and dash to avoid the spears; Shade Cloak will allow you to dash through the spears if you can’t make the jump in time
-Find a gap in the circle
-Walk to gaps between the beams
-Shade Cloak dash
-Dash to get the balls to dissipate when it hits you while you’re invincible in the middle of your Shadow Dash (Note: the balls can go through the ground/platforms, so they won’t dissipate if they curve past you into the ground and you’ll have to dodge at least once more per ball until they hit their time limit and disappear)
-Stick to the side which doesn’t have spikes and wait until the bosses teleports to that side
-Stay close to the center and watch for gaps in the spears coming down
Same strategies as above, except more double jump use to get between platforms
-Walk out of the way of beams or use double jump to temporarily get off the platform when the beam’s going to hit
Best Attack Opportunities:
-Convenient gap in spears near boss
-During homing ball attack
-During radial beams of light attack if gap in beams is under boss
-When boss teleports directly above a platform in Phase 4
Best Healing Opportunities:
-During radial beams of light attack
Rewards:
“True” ending
Achievement: Dream No More