Honor & Generosity – Mount & Blade II: Bannerlord
Honor
Honor represents characters’ sense of obligation to fulfill their formal commitments, to stay true to oaths and promises and obey the law. Most characters will generally try to keep their word, but can usually rationalize breaking a promise if there are extenuating circumstances. Honorable characters however might try to fulfill quests at all costs, obey lords who treat them badly, or balk at lying even to an enemy. Honorable characters will also be less likely to accept money to accept a truce. A Devious character, on the other hand, might freely back out of promises and make use of all kinds of skullduggery to accomplish their goals, although some with the Generosity trait might still follow an informal code, such as the so-called ‘honor of thieves’, to look out for their friends and those who have done them a good turn. Players can increase Honor by fulfilling quests, and lose Honor by double-crossing quest givers or breaking the law.
Generosity
Generosity represents characters’ sense of obligation towards their family, their comrades, and those who have done them a service. It differs from Mercy in that it is reciprocal, based on a relationship with others rather than a general sense of benevolence. A Generous lord will take care of his men and look out for his friends – though, perhaps to the point of overlooking their sins against others. The opposite trait, Closefisted, is generally not well regarded in Calradia, although in combination with Honor it might represent a magistrate known for his or her impartiality. Players can increase Generosity by treating their troops well and keeping morale high, or choices made during quests. They lose generosity by allowing their troops to suffer or starve.