House Party: Interactable Items and Safe Codes Guide
Articles, House Party /
12 Jul 2017
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Items marked (?) mean we don’t currently know the function.
Kitchen
- Thermostat for heating the dance floor: Adjusts the temperature, affecting the environment.
- Kettle in the closet: Use the ‘big’ hand to pick it up.
- Microwave – Broken, for the tutorial: Non-functional, used to demonstrate gameplay mechanics.
- Faucet – Use with the empty vodka bottle on Frank’s table: Likely fills the bottle with water or another liquid.
- Sliding Glass Door (?): Function unknown, possibly an interactive point.
- Stove for heating coffee: Used to warm coffee or for a specific task.
Living Room (Dance Floor)
- Speakers (?): Unknown purpose, possibly related to turning off the music for a goal or task.
Frank’s Room
- Pizza Box (?): Unknown function, might be related to a clue or puzzle.
- Booze Bottles (?): Potentially collectible items or related to gameplay involving alcohol.
Living Room with TV
- Nothing
Garage
- Nothing
All Bathrooms
- Nothing
Outside
- Hot Tub (?): Function unknown, might serve as an interactive object or for a specific task.
Master Bedroom
- Gastronomy Textbook: Place paper and pencil on it to reveal the safe code.
- Bed: Lock the bedroom door first with the mysterious key from the mantle.
Closet in Master Bedroom
- Safe: Use the code from the Master Bedroom to open it.
Laundry Room
- Washer and Dryer: Clean Ashley’s clothes here, likely part of a task.
Children’s Room (with Loft Bed)
- Nothing
Computer Room
- Computer: The nerd in the kitchen needs to use it to hack the drunk guy’s phone.
- Router in the closet: Turn it off and on to reboot the Wi-Fi.