Imperator: Rome Cheats - Magic Game World

Imperator: Rome Cheats

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Cheats

Cheat Codes

While playing the game, press ~ tilde (which is located under the Escape key (ESC).) to display the console window. Note: You may first need to change your keyboard layout to “US” to use this function. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function:

 

 

CodeEffect

annex [<countrytag>] Annexes the specific country to yours.
ae [<amount>] Modifies your aggressive expansion. ae -10 would reduce it by 10.
army[<cohortcount>][<province>] Adds specific amount of units in selected province.
army_loyalty [<prov> <amount>] Sets army loyalty to specified amount.
cash [<amount>] Adds specified amount of gold.
centralization [<amount>] Sets centralization to specified amount.
civil_war [<countrytag>] Starts a civil war in the specified country.
conquer [<provid>] Conquer specified province.
debug_mode Shows tags and Ids, equivalent to charinfo in CK2.
horde [<province>] Spawns a barbarian horde of 100k units in specified province.
kill [<id>] Kills target.
legitimacy [<amount>] Modify current ruler legitimacy.
make_child [mother] [father] Spawns a child for the specified parents.
manpower [<amount>] Add specified amount of Manpower.
music.next Changes current music track.
navy[<shipcount>][<province>] Spawns specified amount of Triremes in province.
power [<amount>] Add specified amount to all powers.
revolt [<countrytag>] Starts a revolt in specified country.
stab [<amount>] Modifies your stability.
tag [<countrytag>] Switch tag to another country.
tyranny [<amount>] Modifies your tyranny. Tyranny -10 would reduce it by 10.
tick_day [number of days] Advances time by the specified number of days.
yesmen Activates yesmen (AI accepts all diplomatic proposals).
debug.achievements.resetall Resets all achievements (developer command).
set_age [<id>] [<age>] Sets character age.
tech Gives 1 tech level.

 

 

 

 

Tips & Tricks

  • Civil wars can be VERY scary and need to be managed with utmost caution.

 

  • There are no piece deals in civil wars – side loses when it runs out of territory.

 

  • Territory taken in a civil war siege instantly switches to the besieger. There is no occupation like with normal war.

 

  • In Diplomacy screen (F7) you can switch your diplomatic stance for a base cost of 100 oratory power. Bonuses they provide may be very significant depending on your situation.

 

  • Stability is decent, but not nearly as crucial as in EU4.

 

  • Declaring an early war without a casus belli is a valid strategy most of the time, but has some limitations.

 

  • At the same time religious power is usually something you have plenty of to spare.

 

  • Aggressive expansion up to 50 points can be managed fairly easily if you assimilate your newly conquered pops fast enough. It will mess with your trading tho.

 

  • Past 50 points aggressive expansion starts to increase all your power costs, so it would be expensive to stay that way for long.

 

  • Tyranny can be very difficult to get rid of to any country that isn’t an Aristocratic Monarchy. Avoid when necessary, the bonuses it provides are not worth it.

 

  • Value of different power points can vary greatly based on your country and overall situation, but Civic seems to be almost always a frontrunner.

 

  • Economy tab (F6) provides a lot of useful information so make sure to give it a read.

 

  • All of the economic policies can be switched in an instant for free so feel free to use them.

 

  • But keep in mind that armies, forts and fleets will not replenish their lost men or morale in an instant.

 

  • Deficit will give you nasty modifiers as well as periodic bad events – avoid as much as possible.

 

  • Most of your income is a result of pop and trade management so look for clues there.

 

  • Each government type has 2 or more civic slots to be filled with available bonuses for 50 oratory power a piece.

 

  • Each of those slots has assigned a type based on a country’s government. Matching those types will provide important bonuses, including additional monthly power income. It’s important to fill those asap.

 

  • New civics become available upon reaching rank 6 and then 12 of the matching research.

 

  • Countries are ranked by the number of cities they control: City State, Local Power, Regional Power, Major Power and Great Power.

 

  • Each subsequent rank provides increasing bonuses and unlock new diplomatic options.

 

  • Becoming a Regional Power (25 to 99 cities) doubles your governmental bonuses including ones to power income. It is important to reach that level as soon as possible.

 

  • Only countries of the same rank can be allies. For example a Regional Power can’t ally with a Local Power, it can only guarantee it.

 

  • You are eliminated from the game by being annexed or losing a civil war.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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