Imperator: Rome – Population - Magic Game World

Imperator: Rome – Population

Imperator: Rome – Population

There are four population types: citizens, freedmen, tribesmen and slaves. Each pop type produces something different:

 

  • Citizens produce commerce and research.

 

  • Freeman provide the majority of the manpower needed for armies.

 

  • Tribesman provide a little tax money, a little manpower, but are considered “inefficient” pops overall.

 

  • Slaves provide taxes and help generate trade goods.

 

Each population type has its own culture, religion and happiness level, all of which need balancing against the needs of the state. Populations can be promoted or moved to a new province both of which cost power points. The amount of population you have effects the number of buildings you can have in a province. For each 10 pops, you get another building level.

 

Different Government types will have a bias towards different populations – Tribes, for example, will mainly have Tribesmen and Slaves. Even though Tribesmen don’t specialise, a lot of tribal mechanics and events can boost their output, as do certain trade goods.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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