Into the Breach - Fight Specialist Achievement Guide - Magic Game World

Into the Breach – Fight Specialist Achievement Guide

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8C43FFE2 CD05 46B8 9253 A86F614786C7Flight Specialist

Beat the game with 3 flying Mechs

 

Recommend Squad: 3x Ice, 3x Swap, 2x Jet 1x Nano

 

Recommended Pilot: Bethany Jones, Chen Rong, Kazaaakpleth, Mafan

 

Helpful Conditions: Tidal Surge, Cataclysm, Lightning Storm, Destroy the Dam

 

This can be a good opportunity to also get the Mech Specialist Achievement. There are a few setups I have used for this, but they can be a bit complicated. A good general rule, disabling is stronger than damage, but you need to be able to keep up with the disabling every turn. Easy is almost mandatory for this achievement, as 3 or 4 Vek spawning per turn will likely be too much to deal with.

 

 

Ice, Ice, Ice

Ice Mechs require little to no Reactor, and can disable Vek every turn, while protecting themselves or targets as well as blocking emerging Vek. Freeze a target and yourself when a Vek is attacking you, to enable you to shoot again next turn. You can also attack an empty tile to force yourself to Freeze.

 

Using Bethany or Mafan can give you a shield that will prevent you from Freezing yourself, and let you fire every turn without needing an enemy to break you free. If you are Frozen and not being attacked, remember that Repair and Mantis Attack can break you free. This may be the easiest configuration.

 

 

Swap, Swap, Swap

Swap Mechs are the thinking man’s choice, and require you to very carefully look at maps to see where you can force enemies to attack each other, attack the air, or drop into hazards. Swap benefits from reactor more than most, as mobility and teleport distance are your most powerful asset. Health is least valuable, ignore it when you can. You can Teleporter to an empty square if needed to escape a web, it’s a good trick to remember.

 

Mafan has a built in Reactor, as well as a Shield every turn to block spawns. Kazaaakpleth has a 2-damage melee attack that can add some needed oomph to this Squad in a pinch, though it replaces his repair. I did this challenge originally with Chen Rong, as his ability to move a square after Teleporter let me escape some tense situations.

 

 

Jet, Jet, Nano

Jet and Nano Mechs are a dangerous game, but can provide the damage option for those less inclined for Crowd Control. The Nano’s A.C.I.D. projector doubles damage on a target, letting the Aerial Bombs hit for 4 Damage a piece. You can also use it to push targets, either Drowning them or preventing damage to other targets. You can also use them to push your own units in a pinch, though it’s a risky maneuver.

 

Jets have very long range, being able to strike a square one beyond their movement stat. To use twin Jets, you should get used to crossing over a target with both Jets to wrack up damage on single targets. More often you will be using them to stop enemy attacks. Jet also has the advantage of being a Brute, so it can use any Brute weapons you find without penalty if you feel the need to replace them.

 

Kazaaakpleth can add direct damage with Mantis Attack, while Chen Rong can let your Jets reposition to safety after their unconventional attacks.

 

Both Ice and Swap Mechs mostly cap in power after Island 2, so jump straight into the Final Fight. Jet-Nano can continue to grow in power into Islands 3 and 4.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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