Kingdom Come: Deliverance – Strength Perks
Strength Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Strength.
Name – Requirement – Effect
Gravedigger – Â Strength Level 2 – Carrying dead or unconscious bodies won’t cost you any Stamina and they will burden you only half as much.
Stronghold – Strength Level 2 – Blocking an opponent’s blows will cost you 30% less Stamina.
Clinch Master – Strength Level 4 – Gives you one third higher chance of overpowering your opponent in a clinch.
Mule I – Strength Level 4 – You can carry 15 pounds more.
Boar – Strength Level 6 – You can deplete an opponent’s Health and Stamina by bumping into him at a sprint. The effect is increased if your armor is heavier than his.
Tight Grip – Strength Level 6 – Your Stamina regeneration will not slow down in combat, even on the weapon backswing.
Headcracker – Strength Level 8 – You have a 10% greater chance of knocking out an opponent with a blow to the head.
Heavy Swing – Strength Level 8 – Your attacks cause 20% greater damage, but cost you 10% more Stamina. Applies only to weapons that require Strength in order to wield.
Mule II – Strength Level 8 – You can carry 20 pounds more.
Mule III – Strength Level 12 – You’ll be able to carry 25 pounds more weight.
Dreadful – Strength Level 14 – Foes will be more likely to flee from combat with you. The ones who do fight you will be less determined.