Kingdom, Dungeon and Hero: Unit Attributes and Abilities Guide
This helps you figure out your best warriors in Kingdom, Dungeon and Hero! Let’s see what your guys can do!
Unit Attributes
Footman – Can fight in any terrain with the lowest of penalties
Lancer – Can fight in any terrain with the lowest of penalties and counts toward a defender’s cavalry advantage ratio
Cavalry – Adds to offensive and defensive cavalry advantage, 50% combat power when attacking locations
Naval – Unit fights at sea, having no impact on land combat, can blockade a port for supply, can perform piracy
Strength – How many hits the unit can take before being destroyed
Move – Ability to move on the map impeded by terrain and weather but may always move at least 1 hex per turn
Range – Fighting value in the first exchange of damage during combat
Melee – Fighting value in the second exchange of damage during combat
Pursuit – Extra damage when a battle is won imposed on the loser of the battle
Naval – Fighting value in naval combat
Siege – Ability to breach the location’s fortification and destroy a fortification level
Armor – Ability to resist damage taken
Morale – Ability to take damage during combat and not retreat while adding to combat value
Rations – Food cost per turn regardless of the strength value
Stipend – Gold cost per turn regardless of the strength value
Special attributes unit types hold:
Undead – No food upkeep
Construct – No food upkeep, requires shards to repair
Can’t Repair – Unit may not be repaired
Protected – Targeted 75% less in combat when applying damage
Forager – Has a 50% chance to forage and avoid starvation penalties
Victory Points – Building the unit earns victory points for the kingdom
Curse Creator – Generates 3 corruption curse points per turn