Kingdom, Dungeon, and Hero – Weather and Zones Guide
Weather
Weather affects a variety of factors for military units: movement, range round of combat, sieges, and foraging. It also affects food production. In months that can be cold, snow, or blizzard food production is halved. In months where it is always clear food is doubled.
Zones
Weather zones are differentiated by their latitude on the planet. Northern zones have winter at the start and end of years. Equator zones do not have a winter season. Southern zones have winter in the middle of the year.
Weather zones in the Northern hemisphere: Arctic, Winter, Temperate, Arid
Weather zones at the Equator: Tropical
Weather zones in the Southern hemisphere: South Arid, South Temperate, South Winter, Antarctic
Military Unit Effects
Clear – 100% foraging.
Cold – 70% foraging.
Rain – 50% naval spot chance modifier, +10% cover range, +10% defending a location, +1 movement cost, 100% foraging.
Storm – 25% naval spot chance modifier, +40% cover range, +40% defending a location, +2 movement cost, 85% foraging.
Snow – 50% naval spot chance modifier, +10% cover range, +10% defending a location, +1 movement cost, 30% foraging.
Blizzard – 25% naval spot chance modifier, +40% cover range, +40% defending a location, +2 movement cost, 0% foraging.