Kingdom Two Crowns – Towers
Towers cannot be destroyed by greed, and will not stop grass from spreading. They are built to give your archers a height advantage over greed. Once a tower is built, the archers assigned to it will be chosen randomly.
Tier 0: Rock Pile
These are naturally generated in random locations on the island and are the base for where you can build your Towers.
Tier 1: Raised Platform
Cost: 3 Coins
Age: Wood
This tower can hold one archer, but it barely gives them any height off the ground, so they can still get hit by greed occasionally, which will knock them off of the tower. Being in this tower will help the archer get direct shots on enemies, unless there is a wall (of any tier) in their way.
Tier 2: Watchtower
Cost: 6 Coins
Age: Wood
This tower can hold one archer and puts them high enough above the ground that they can only be attacked by floaters. Being in this tower will help the archer get direct shots on enemies, unless there is a tier 4 wall in their way.
Tier 3: Defense Tower
Cost: 9 Coins
Age: Stone
This tower can hold two archers, and it gives both of them the same benefits as a tier 2 tower.
Tier 4: Castle Tower
Cost: 12 Coins
Age: Stone
This tower can hold three archers at a time. The two archers on the lower part of the tower get the same benefits as a tier 2 tower, meaning they will get direct shots on enemies unless there is a tier 4 wall in their way. The one archer at the top will always get direct shots on enemies, even if there is a tier 4 wall in their way.
Tier 5: Cover Tower
Cost: 15 Coins
Age: Iron
This tower operates identically to a tier 4 tower, except it also protects any archers inside it from floaters.
Tier 6: Iron Tower
Cost: 18 Coins
Age: Iron
This tower can hold 4 archers, and places them all at the height of the top archer on the tier 4 or 5 towers, giving them all the same benefits. It also protects its archers from floaters, making it a perfect, self-contained unit that can be built beyond your farthest walls without risking the loss of its archers.