Lego DC Super-Villains – Arkham
/Gold Bricks
Gold Brick 1: Time to wake Frankenstein. Head all the way up the ramp in the Old Mill, then charge the generator to reveal a beam. Turn the wheel to lower the crystal, powering up the consoles. Pull the levers so the symbols read face, bomb, skull from left to right. Frankenstein will wake up, revealing this.
Gold Brick 2: Graffiti the wall behind Arkham Manor, then use detective mode to reveal an arrow. Climb up the ladder on the right, then use detective mode to reveal another arrow. Head to the left and follow the arrows back to the flower patch, where a trail has appeared. Follow it to reveal this.
Gold Brick 3: There is a ghost in a sticky situation at the graveyard. Use mind control on her, then step on the button to shift the gravestones. Step on the buttons as they appear to create a path to her body. Reach the ghost’s body to reveal this.
Gold Brick 4: Destroy the tree by a picnic table outside Arkham Manor to reveal LEGO pieces. Build them into a projectile rebound panel, then use it to shoot both of the bounce pads, revealing this.
Gold Brick 5: There is a stunt rider by an abandoned house. Destroy the box by the ramp to reveal LEGO pieces, then build them onto it. Charge the generator above the bike, then destroy the front wheel. Use telekinesis to place the two wheels on it. You will then jump the ramp and receive this.
Gold Brick 6: There is a lumberjack trying to cut down a tree. Destroy the gold chain to reveal LEGO pieces. Build them into a Lantern panel, then use it to cut down the tree, revealing this.
Gold Brick 7: Turn the wheel in front of the doors to Arkham, then head inside. Time to break this guy out. Head to the left and use chlorokinesis on the plant, growing it to the right, revealing an object up on the ledge, and then to the left, revealing a beam. Use the beam deflection panel to deflect the beam onto the node, powering up one of the wires. Climb the ladder and head to the left, then use telekinesis to place the object onto the wall. Charge the generator in the room as well to power up the second wire and open the door on the right. Drop back down and recruit the two goons, then command them to help you with the grapple point, revealing a cosmic treadmill. Use it to gather 10 pieces, powering up the third wire. Climb back up to the ledge and grab onto the small railing on the right to open the door, then use telekinesis on the balloon inside to power up the fourth wire. Use the technology panel, then hit the buttons in the order 1,2,3,4,1 to break out the goon, revealing this.
Gold Brick 8: There are three batarang targets to hit in a room in Arkham. The first two are rather easy to find, while the third is on the side of the building. Hit all three to power up the chest, revealing this.
Gold Brick 9: You are going to have to help an inmate escape Arkham. He is standing on a ledge on the building. Use mind control on him, then hop down the platforms. Some guard will then appear. Drop down and join him, then defeat the enemies. Use mind control on the inmate again, then hop across the platforms and tightropes. Some more guards will appear, defeat them, then use mind control on the inmate. Jump down, then slide down the zipline to receive this.
Vehicle Tokens
Harley Quinn’s Bike: You will need a bike for this race. Completing it allows you to purchase this for 25,000 studs.
Catwoman’s Bike: This race begin in front of Arkham, and requires any ground vehicle. Completing it allows you to purchase this for 25,000 studs.
The Riddler’s Dragster: This race begins on top of Arkham, and requires a character with the ‘Glide (Advanced)’ ability to complete. Completing it allows you to purchase this for 25,000 studs.
Quests
Diamonds Aren’t Forever: After collecting Gold Brick 1, talk to Eclipso and he will ask you to help him break free. Destroy the nearby rock to reveal LEGO pieces. Build them into a node, then charge the generator to reveal a beam. Use the beam deflection panel to deflect the beam into the node, freeing him. You can now purchase Eclipso for 150,000 studs.
Hitting the Mark: Talk to Green Arrow and he will ask you to prove your skills. Hit the white targets until your score reaches 300 to complete this quest, allowing you to purchase Green Arrow for 150,000 studs.
Lost Lore: Talk to Silver Banshee and she will ask you to help her find her book. Head to the markers on the map and talk to the people, then return to Silver Banshee. Tell her the second and fourth options, then follow her to the book to complete this quest, allowing you to purchase her for 250,000 studs.
Mr. Defrosty: Talk to Mr. Freeze and he will ask you to help him thaw out some assassins. Follow him up to a gate, then use the technology panel to enter the code, opening the gate. Charge the generator to complete this quest, allowing you to purchase Mr. Freeze for 250,000 studs.
Bosses
Frankenstein: After collecting Gold Brick 1, he will appear in the basement of Arkham Manor. Avoid his attacks, then hit him when he’s vulnerable to defeat him, allowing you to purchase him for 250,000 studs.